I followed everything on the sc2 art tools help on how to set one up, I used the siege tanks 90mm cannon to test the turret, when I put nothing in the "turret" part of weapons the unit turns the whole thing to the enemy, but when I add "siege tank" as the turret the turret of my unit is gone.
Sounds like the ref_TurretZ on the model might not be position correctly, This usually caused the turret to flip inside the model.
If you have a Ref_Weapon attachment on your model, you can swap it with the tank or immortal
and see where the blast comes from,then adjust accordingly.
when setting a Turret, the Ref_TurretZ will align itself to the pivot point of whatever its attached to, if it is not attached to anything, it will position itself to zero.
I've attached a demo file that might help.
If your still having issues please post screenshot and/or your Max file
I followed everything on the sc2 art tools help on how to set one up, I used the siege tanks 90mm cannon to test the turret, when I put nothing in the "turret" part of weapons the unit turns the whole thing to the enemy, but when I add "siege tank" as the turret the turret of my unit is gone.
Sounds like the ref_TurretZ on the model might not be position correctly, This usually caused the turret to flip inside the model.
If you have a Ref_Weapon attachment on your model, you can swap it with the tank or immortal
and see where the blast comes from,then adjust accordingly.
when setting a Turret, the Ref_TurretZ will align itself to the pivot point of whatever its attached to, if it is not attached to anything, it will position itself to zero.
I've attached a demo file that might help.
If your still having issues please post screenshot and/or your Max file
Formally Kinkycactus
I just noticed I forgot to center my bone_root's pivot to center, I made it very tall so I could select it easily lol.
@LiberatorSc2: Go
Lol now the turret is showing but its high above the body.