There is a "Target in Combat" validator. It uses when the unit last took damage.
It needs to be active when the unit uses its weapon.
edit: I want to use it so that when the unit shoots it loses it's camo from the unit giving it camo (in this case its a bush that is giving the unit camo)
Me again :L , I am wondering if there is a way to make a "in combat" behavior and make a validator that checks when it's not in combat? i don't know much about the validators :l .
I followed everything on the sc2 art tools help on how to set one up, I used the siege tanks 90mm cannon to test the turret, when I put nothing in the "turret" part of weapons the unit turns the whole thing to the enemy, but when I add "siege tank" as the turret the turret of my unit is gone.
Wait when did i say this would be better then everyones map ideas :| , I am still working on this, and when i ask for a guy who can use 3ds max i want you to be able to at least make this :
I don't make my models detailed (unless i feel like it lol)
i have posted what i am making on sc2's forums its long and talks about the types of units i am making. there are 3 nations, each with a cause to why they are what they are. the game play is multiplayer, since nobody wants to help i will do it all which means this will take up to 3 months to 2 years, i am willing to do this by myself if i must, (besides for minor questions). i am already used to animating so animations wont be hard.
i also am adding a new thing to micro in this that i dont think any games like this have done.
award system will be added, will only change skins (maybe even effects) although this wont be added till after alpha and beta are past since while they are running i will research on how to add a ranking system lol.
once again i can say i will pay.
this game will come out with or without your guys help.
guess i should send model pictures right lol i have made a few. units and units deaths
edit when i say experience i mean at least a week or a month of having the program, also if i wasn't a hobbyist i wouldn't be doing all of this :| ( "cough" for free that is)
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Thanks, I will try them out now :b
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@greythepirate: Go
It needs to be active when the unit uses its weapon.
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Me again :L , I am wondering if there is a way to make a "in combat" behavior and make a validator that checks when it's not in combat? i don't know much about the validators :l .
Thanks for any help.
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@FunkyUserName: Go
I only see a click response :| .
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@LiberatorSc2: Go
Lol now the turret is showing but its high above the body.
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I am making a behavior that requires you to get damaged for it to have a chance to activate, how would I go about doing it?
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I just noticed I forgot to center my bone_root's pivot to center, I made it very tall so I could select it easily lol.
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I followed everything on the sc2 art tools help on how to set one up, I used the siege tanks 90mm cannon to test the turret, when I put nothing in the "turret" part of weapons the unit turns the whole thing to the enemy, but when I add "siege tank" as the turret the turret of my unit is gone.
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Wait when did i say this would be better then everyones map ideas :| , I am still working on this, and when i ask for a guy who can use 3ds max i want you to be able to at least make this :
I don't make my models detailed (unless i feel like it lol)
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@Photoloss: Go
i am making a game with fully custom models, i can try that.
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i need a point :| lol looks like i have to edit a few models, btw yes it is a order.
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how to make a custom texture load properly.
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is it possible to make a move backward command.
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well then more credit for me lol,
i have posted what i am making on sc2's forums its long and talks about the types of units i am making. there are 3 nations, each with a cause to why they are what they are. the game play is multiplayer, since nobody wants to help i will do it all which means this will take up to 3 months to 2 years, i am willing to do this by myself if i must, (besides for minor questions). i am already used to animating so animations wont be hard.
i also am adding a new thing to micro in this that i dont think any games like this have done.
award system will be added, will only change skins (maybe even effects) although this wont be added till after alpha and beta are past since while they are running i will research on how to add a ranking system lol.
once again i can say i will pay.
this game will come out with or without your guys help.
sc2 link: http://us.battle.net/sc2/en/forum/topic/11984468421#2
guess i should send model pictures right lol i have made a few. units and units deaths
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A.i. basics/ making a A.I from scratch?