I'm completely new to modeling and texturing (just started about 2 weeks ago), and I'm attempting to create entirely original units for an SC2 mod. Everything's gone right so far, but I've been having a major issue with viewing textures in 3ds Max 9 for the past few days, and I've been unable to work around it.
This is a model I've been working on, and while I've had no issue applying diffuse maps I've made it to, for whatever reason, adding specular maps and normal maps has absolutely no effect on it, regardless of whether I'm looking at it in the viewport or rendering.
Also note, I have been following tutorials on this site, and I am using the Starcraft 2 shader plugin for Max, and I have been applying the maps as Starcraft 2 Bitmaps. Looking up the issue has yielded no fixes. Maybe someone here knows the problem?
What kind of shader are you using? Are you using the starcraft 2 material or a 3ds max shader?
You should not be able to view specular maps in your viewport, though, it's veryyyyyy video card intensive and chances are your video card probably doesn't support realtime rendering thos maps.
Though, you should be able to view in your rendering.
Chances are that you have a completely low value for your specularity/other maps that don't work.
OR you have no lights in your scene. Maps like normals and specularity require a light in order to be seen, specially specularity since it's actually how the light reflects in your model.
I am using the Starcraft II material shader. Also, I've found that while I can't view specularity maps in viewport yet, I can still adjust the specularity level in the SCII shader menu. However, it's not the specularity issue that's bothering me so much as the normal mapping issue. I've watched and read dozens of tutorials on implementing normal maps in Max, and while I've successfully created some, I've yet to actually be able to see them on my model, even if I render it.
Also, @ Jaxter
I'm still new to the program, but if you want some basic help, I highly recommend watching this tutorial series. It's a few hours long, but it's incredibly helpful for mastering the basics of Max.
Like I said, do you have lights in your scene? Both of those require light to be seen properly. Also the sc2 material is also weird, even if I render it too the effects I get are minimal. You should try previewing in another shader. Also you won't be able to view them in viewport, I'm almost certain of that.
either way you should try poking the prefernces go to customize->preferences, viewport tab and play around with the options and "configure driver" should allow you a better viewport rendering depending on your videocard and controlling driver.
Are you sure about that? Every single video on normal mapping in Max shows normals rendering in viewport, and all of them are just using the Standard shader.
Also, played with the driver configuration and adding lights, and it didn't have any effect. It hasn't showed up in viewport or rendering.
Ya? Notice how he also added a light? In fact in spanish he explains every single bit about how normal maps work. He even talks about vectors and other stuff that just made me go like wtf is this a modeling tutorial? :P
Can I have your scene? You can PM it. I can see no other way on how to help you further without me checking the scene. Scene and textures.
P.S. I'm really hoping you're a spanish native cause those english subtitles sucked :P
Hi
I'm completely new to modeling and texturing (just started about 2 weeks ago), and I'm attempting to create entirely original units for an SC2 mod. Everything's gone right so far, but I've been having a major issue with viewing textures in 3ds Max 9 for the past few days, and I've been unable to work around it.
This is a model I've been working on, and while I've had no issue applying diffuse maps I've made it to, for whatever reason, adding specular maps and normal maps has absolutely no effect on it, regardless of whether I'm looking at it in the viewport or rendering.
Also note, I have been following tutorials on this site, and I am using the Starcraft 2 shader plugin for Max, and I have been applying the maps as Starcraft 2 Bitmaps. Looking up the issue has yielded no fixes. Maybe someone here knows the problem?
@Henskelion: Go
Welcome to mapster :D
I hope you become a good modeler we could use some of those.
I don't know the answer.
Welcome.
^Same^
Also, could you give me some beginner help with 3DS Max? I don't know how to use the interface.... Can't even make a cube....
What kind of shader are you using? Are you using the starcraft 2 material or a 3ds max shader? You should not be able to view specular maps in your viewport, though, it's veryyyyyy video card intensive and chances are your video card probably doesn't support realtime rendering thos maps. Though, you should be able to view in your rendering.
Chances are that you have a completely low value for your specularity/other maps that don't work. OR you have no lights in your scene. Maps like normals and specularity require a light in order to be seen, specially specularity since it's actually how the light reflects in your model.
@jaxter184: Go
Really? I thought you knew some modeling basics at least. Seems like my upcoming modeling tutorials might have to widen their topics then :P
@xcorbo: Go
I am using the Starcraft II material shader. Also, I've found that while I can't view specularity maps in viewport yet, I can still adjust the specularity level in the SCII shader menu. However, it's not the specularity issue that's bothering me so much as the normal mapping issue. I've watched and read dozens of tutorials on implementing normal maps in Max, and while I've successfully created some, I've yet to actually be able to see them on my model, even if I render it.
Also, @ Jaxter
I'm still new to the program, but if you want some basic help, I highly recommend watching this tutorial series. It's a few hours long, but it's incredibly helpful for mastering the basics of Max.
@Henskelion: Go
Like I said, do you have lights in your scene? Both of those require light to be seen properly. Also the sc2 material is also weird, even if I render it too the effects I get are minimal. You should try previewing in another shader. Also you won't be able to view them in viewport, I'm almost certain of that.
either way you should try poking the prefernces go to customize->preferences, viewport tab and play around with the options and "configure driver" should allow you a better viewport rendering depending on your videocard and controlling driver.
@xcorbo: Go
Are you sure about that? Every single video on normal mapping in Max shows normals rendering in viewport, and all of them are just using the Standard shader.
Also, played with the driver configuration and adding lights, and it didn't have any effect. It hasn't showed up in viewport or rendering.
@Henskelion: Go
Ya? Notice how he also added a light? In fact in spanish he explains every single bit about how normal maps work. He even talks about vectors and other stuff that just made me go like wtf is this a modeling tutorial? :P
Can I have your scene? You can PM it. I can see no other way on how to help you further without me checking the scene. Scene and textures.
P.S. I'm really hoping you're a spanish native cause those english subtitles sucked :P
@xcorbo: Go
Do you have an IM, like Yahoo or Skype or something? It'd probably be better to go over this in a real time conversation.
@Henskelion: Go
my skype is xcorbo, msn info in my profile