In Carbot's game currently we've got all the animations for a unit in one spritesheet right now.
This leads to a spritesheet for the marauder being about 8000x4500 currently.
I'm curious if anyone would know how to utilize multiple sprite sheets in a single model in 3ds max (Anywhere from 2 - 40)
If that's too much of a loaded question, if you know how to animate the opacity of a model OR material in a scene that would help with one solution we're considering. (In 3ds max, not the data module of the editor)
Thanks
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Stuff I've worked on: Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
this might be about a month late but then agian, haven't checked mapster in a while.
From what you described I would recommend having multiple planes, one for each of the sprite sets, and changing the visibility of the objects as needed.
To do this:
- Right click selected object
- select "Object Properties..."
- Set "Visibility" under "Rendering Control" (0.0 is transparent, 1.0 is opaque)
To animate this feature, make sure Auto Key is turned on, you may also want to set "Key Filters..." to all and set your Default Key Tangent to Linear (the straight line, makes it so value changes on key and is not progresssive).
Yes but that means that this property must be changeable in the script.
What you could also try is the material editor, ( material that matches the object), it has a Draw Geometry checkbox that you can turn on and off. That is for the SC2Standard material.
Maybe it can be turned on and of using animations ?
In Carbot's game currently we've got all the animations for a unit in one spritesheet right now. This leads to a spritesheet for the marauder being about 8000x4500 currently.
I'm curious if anyone would know how to utilize multiple sprite sheets in a single model in 3ds max (Anywhere from 2 - 40) If that's too much of a loaded question, if you know how to animate the opacity of a model OR material in a scene that would help with one solution we're considering. (In 3ds max, not the data module of the editor)
Thanks
Stuff I've worked on:
Carbot's StarCrafts Mod (2014-present) StarCraft 2 Hotkey Trainer (2010) | Mineralz Evolution (2011+) | Dungeon Legacy (2013+) | Phoenix TLMC 4 Entry (2014) Assisted: City of Tempest (2012) | BarCraft (2013) | Poker Defense (2014) and a few more.
this might be about a month late but then agian, haven't checked mapster in a while.
From what you described I would recommend having multiple planes, one for each of the sprite sets, and changing the visibility of the objects as needed.
To do this: - Right click selected object - select "Object Properties..." - Set "Visibility" under "Rendering Control" (0.0 is transparent, 1.0 is opaque)
To animate this feature, make sure Auto Key is turned on, you may also want to set "Key Filters..." to all and set your Default Key Tangent to Linear (the straight line, makes it so value changes on key and is not progresssive).
Formally Kinkycactus
Yes but that means that this property must be changeable in the script.
What you could also try is the material editor, ( material that matches the object), it has a Draw Geometry checkbox that you can turn on and off. That is for the SC2Standard material.
Maybe it can be turned on and of using animations ?
T.
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