I though this would work like cloaked units, I have unit on higher ground and I want the AI it to scan for it...seems using flags like hidden or visible doesn't seem to work. At this point I am at a lose here
trigger works but new problem now AI wont stop scanning...anyone have a way where it only scans once, it seems to be scanning based on number of units/attacks
I though this would work like cloaked units, I have unit on higher ground and I want the AI it to scan for it...seems using flags like hidden or visible doesn't seem to work. At this point I am at a lose here
[SOLVED]
Event-
Unit-Any unit is attacked with (pick your weapon)
Actions-
Then-
Unit Group- pick each unit in (Any units in (Entire Map) owned by Player # matching Excluded: Visible, dead, with at most Any amount) and do (Actions)
General If then else
If-
Unit type of (Picked Unit)= Siege tank (siege Mode)
((Picked unit) is visible to Player #)= False
Then
Unit- Order Orbital Command to (Scanner sweep targeting (Position of (Picked unit))) (Replace Existing Orders)
trigger works but new problem now AI wont stop scanning...anyone have a way where it only scans once, it seems to be scanning based on number of units/attacks
[Solved]
Need to make a boolean var for a condition True/false