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    posted a message on AI Scan High Ground

    [Solved]

     

    Need to make a boolean var for a condition True/false 

    Posted in: AI Development
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    posted a message on AI Scan High Ground

    trigger works but new problem now AI wont stop scanning...anyone have a way where it only scans once, it seems to be scanning based on number of units/attacks

    Posted in: AI Development
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    posted a message on AI Scan High Ground

    [SOLVED]

     

    Event-

         Unit-Any unit is attacked with (pick your weapon)

    Actions-

         Then-

                 Unit Group- pick each unit in (Any units in (Entire Map) owned by Player # matching Excluded: Visible, dead, with at most Any amount) and do (Actions)

    General If then else

    If-

    Unit type of (Picked Unit)= Siege tank (siege Mode)

    ((Picked unit) is visible to Player #)= False

    Then

    Unit- Order Orbital Command to (Scanner sweep targeting (Position of (Picked unit))) (Replace Existing Orders) 

    Posted in: AI Development
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    posted a message on Smart Movements

    Not sure if this is what your looking for but this is how I make my units hunt the closest target

     

     

    event-  

    Unit- any unit becomes idle

    conditions-

    owner of trigg unit = ?

    triggering unit is excluded: heroic

    Action-

    Unit order (triggering Unit) to (attack targeting (position of (closest unit to (position of (triggering unit)) in (any units in (entire map) owned by player ? matching excluded: etc etc etc

     

     

    another thing you could try is to set patrol orders

     

     

    Posted in: AI Development
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    posted a message on AI Scan High Ground

    I though this would work like cloaked units,  I have unit on higher ground and I want the AI it to scan for it...seems using flags like hidden or visible doesn't seem to work.  At this point I am at a lose here

    Posted in: AI Development
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    posted a message on Question about upgrade shops

    yeah haha...I didn't think i could make a building hidden and still work, was trying to do it with shared ability's....

    Posted in: Miscellaneous Development
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    posted a message on Question about upgrade shops

    ok I don't know if this post is in the right place but, I need the help lol. So I have a shop that does my upgrades for my hero's and units owned by a cpu town. Now I have share control and it gives me the building and I can see the upgrade, however when i click the upgrade that hero doesn't get the upgrade the cpu town get it...how do i stop that?

    Posted in: Miscellaneous Development
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