I'm running into trouble with this. In my game the resource drop off is the worker itself and when there are no other resource patches available they start to stack onto the same resource causing massive lag - especially when microing them on and back off of it. Any solutions are appreciated!
If the problem is that multiple workers harvest at the same time, then this can be resolved by disabling the 'Bypass Resource Queue' in the Flags of the Harvest ability. Also, make sure Resource Queue Index is the same when using multiple harvest abilities, but generally it's just 0 and this shouldn't be a problem.
When there's just a single resource patch for multiple workers, they still stack onto that patch, but only one worker should be harvesting at a time. An example would be that the SCV - Gather ability waits for others, while the MULE - Gather can harvest simultaneously with others.
I hope this solves the problem, let me know if you need something different.
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I'm running into trouble with this. In my game the resource drop off is the worker itself and when there are no other resource patches available they start to stack onto the same resource causing massive lag - especially when microing them on and back off of it. Any solutions are appreciated!
If the problem is that multiple workers harvest at the same time, then this can be resolved by disabling the 'Bypass Resource Queue' in the Flags of the Harvest ability. Also, make sure Resource Queue Index is the same when using multiple harvest abilities, but generally it's just 0 and this shouldn't be a problem.
When there's just a single resource patch for multiple workers, they still stack onto that patch, but only one worker should be harvesting at a time. An example would be that the SCV - Gather ability waits for others, while the MULE - Gather can harvest simultaneously with others.
I hope this solves the problem, let me know if you need something different.