I'm running into trouble with this. In my game the resource drop off is the worker itself and when there are no other resource patches available they start to stack onto the same resource causing massive lag - especially when microing them on and back off of it. Any solutions are appreciated!
Heya. I have some shallow water pathing areas on my map that I also don't want to players to build on. I think I could probably make invisible units/buildings that let units path but not structures- but this isn't my favorite solution. Is there a better fix to this?
[SOLVED] after many months of working on one map and now starting on another, I have been able to use this forum as a resource without having to ask a question myself. However I came across a problem..
I am trying to resize units to be smaller in scale but I'm only doing it only via model scale meaning they still occupy the same physical amount of space. I would like for the units to be smaller both in art/model and their hitbox/occupying space. Any suggestions are highly appreciated!
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I'm running into trouble with this. In my game the resource drop off is the worker itself and when there are no other resource patches available they start to stack onto the same resource causing massive lag - especially when microing them on and back off of it. Any solutions are appreciated!
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Heya. I have some shallow water pathing areas on my map that I also don't want to players to build on. I think I could probably make invisible units/buildings that let units path but not structures- but this isn't my favorite solution. Is there a better fix to this?
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Solved it myself - change: movement: radius and movement: inner radius
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[SOLVED] after many months of working on one map and now starting on another, I have been able to use this forum as a resource without having to ask a question myself. However I came across a problem..
I am trying to resize units to be smaller in scale but I'm only doing it only via model scale meaning they still occupy the same physical amount of space. I would like for the units to be smaller both in art/model and their hitbox/occupying space. Any suggestions are highly appreciated!