There is an area in the map I am developing that causes a strange fps drop.
With doodads, with less doodads, and with almost no doodadsI tested the area, and I noted a significant drop anywhere from 10 to 40 fps. Everywhere else in the map has a consistent fps. No other area of the map causes such drops, not even the ones that are more rich with doodads and textures.
Is there something I should be looking out for that I may have missing.
Terrain deformations can be a problem, if you have a lot of deformation. Not sure it could ever be enough to cause noticeable lag.
Anything that plays an animation. Creep adds to lag (again, not enough to notice a drop) What doodads do you have left? what units? Have you tried to preload the models?
Do the FPS drops happen in the editor, or only in-game, or only in battle.net?
What timers and persistents are you using at that point? Also is it a specific duration after a previous event that is looping or just a specific part at any time?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
No deformation, little to no creep, and the FPS drop is consistent through out the game. From start to finish, this area experiences a drop relative to the surrounding area.
It only happens in-game, and I've tested it with others who also noted a drop in FPS in that specific area. It's not always a significant drop. I can run the map at 60-100 fps easy, but this one area can experience drops to 40, even as low as 20 late game.
Even with lower graphics setting, this area still experiences a drop, albeit not as big as higher settings. I've tried a lot of things, even going as far as deleting 70-90% of all doodads in this area just to see and it's still there.
I'm inclined to believe it isn't caused by the doodads or the textures. Is there anything else that could cause region specific fps drops? like triggers/points/region settings that I am overlooking.
you could make it easy and post your replay with a time to know when the region was reached.
if you test it in editor it doesnt lag?
are there any trigger specific things only for that region (items only there, boss, etc) ?
is the region at the map border?
There is an area in the map I am developing that causes a strange fps drop.
With doodads, with less doodads, and with almost no doodadsI tested the area, and I noted a significant drop anywhere from 10 to 40 fps. Everywhere else in the map has a consistent fps. No other area of the map causes such drops, not even the ones that are more rich with doodads and textures.
Is there something I should be looking out for that I may have missing.
Terrain deformations can be a problem, if you have a lot of deformation. Not sure it could ever be enough to cause noticeable lag.
Anything that plays an animation. Creep adds to lag (again, not enough to notice a drop) What doodads do you have left? what units? Have you tried to preload the models?
Do the FPS drops happen in the editor, or only in-game, or only in battle.net?
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
What timers and persistents are you using at that point? Also is it a specific duration after a previous event that is looping or just a specific part at any time?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No deformation, little to no creep, and the FPS drop is consistent through out the game. From start to finish, this area experiences a drop relative to the surrounding area.
It only happens in-game, and I've tested it with others who also noted a drop in FPS in that specific area. It's not always a significant drop. I can run the map at 60-100 fps easy, but this one area can experience drops to 40, even as low as 20 late game.
Even with lower graphics setting, this area still experiences a drop, albeit not as big as higher settings. I've tried a lot of things, even going as far as deleting 70-90% of all doodads in this area just to see and it's still there.
I'm inclined to believe it isn't caused by the doodads or the textures. Is there anything else that could cause region specific fps drops? like triggers/points/region settings that I am overlooking.
Lights and their effects. Painting light over the terrain ca be catastrophic for FPS.
Also are there any Create Persistent effects used there. Sounds like you may have a looping effect or trigger there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
you could make it easy and post your replay with a time to know when the region was reached.
if you test it in editor it doesnt lag?
are there any trigger specific things only for that region (items only there, boss, etc) ?
is the region at the map border?