So far i have made a map that is very maze like, and i want to prevent air units from passing over the walls, and if possible, seeing past them. No fly zones isnt a favorable option as it would probably require a few hundred of them. I tried altering the Fly mover to behave like the ground mover but its not working, and i dont really know what to do. I cant even figure out to Put a different mover in place of fly. I wanted to try making a copy of the ground mover and change the height map, but i dont know how to change a units mover. Any help with this would be greatly appreciated.
I don't like using the no fly zone as it wouldn't work for me no matter how I tried, what I did to block air movement was set up regions and triggers, if unit enters region move back 1 space or what ever you need to do to make your map work the way you want.
either that or make your unit have a height of a flying unit but move as a ground unit?
Regions and Triggers could work. I had tried to change the fly mover to be like the ground mover, and tried copying the ground mover to replace the flying mover with, but i haven't had luck with either. Thanks for the Region/trigger suggestion, i think that will end up as the best solution for me.
Thanks that did the trick! Too bad they dont seem to know they are no longer flying units and try to cross the walls anyway lol. Also a tip for anyone who happens upon this page later on, try using burrow collision instead of normal ground collision, this helps them seem more like normal flying units, as they dont bump into ground units that arent burrowed.
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So far i have made a map that is very maze like, and i want to prevent air units from passing over the walls, and if possible, seeing past them. No fly zones isnt a favorable option as it would probably require a few hundred of them. I tried altering the Fly mover to behave like the ground mover but its not working, and i dont really know what to do. I cant even figure out to Put a different mover in place of fly. I wanted to try making a copy of the ground mover and change the height map, but i dont know how to change a units mover. Any help with this would be greatly appreciated.
@EvilPlushToy: Go
I don't like using the no fly zone as it wouldn't work for me no matter how I tried, what I did to block air movement was set up regions and triggers, if unit enters region move back 1 space or what ever you need to do to make your map work the way you want.
either that or make your unit have a height of a flying unit but move as a ground unit?
Regions and Triggers could work. I had tried to change the fly mover to be like the ground mover, and tried copying the ground mover to replace the flying mover with, but i haven't had luck with either. Thanks for the Region/trigger suggestion, i think that will end up as the best solution for me.
Try setting the collision flags for your air units to be ground instead of air as well as the movers.
Thanks that did the trick! Too bad they dont seem to know they are no longer flying units and try to cross the walls anyway lol. Also a tip for anyone who happens upon this page later on, try using burrow collision instead of normal ground collision, this helps them seem more like normal flying units, as they dont bump into ground units that arent burrowed.