So, I'd like to have the actor to rotate while a specific behaviour is attached to the unit, same goes for a sort of "jump" which is caused by an explosion, I guess you know what I mean. Both got different behaviours and I would like to make it through the data-actor-editor, is that possible?
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So, I'd like to have the actor to rotate while a specific behaviour is attached to the unit, same goes for a sort of "jump" which is caused by an explosion, I guess you know what I mean. Both got different behaviours and I would like to make it through the data-actor-editor, is that possible?