Yeah, so I sort of lost the motivation of continuing the map, yet here is the map so far.
Keep in mind it's all like beta-state, you are permitted to finish and upload the map (while still give me some credits).
Oh and there is a small problem: map lags after some time, yet I wasn't able to figure out why.
Haha! I started creating this map like 4 days ago :)
I'll be releasing a beta demo pretty soon, I can reply to this topic again if the demo arrived, if you want me to.
Yet, my map is not going to be like a complete remake of this flashgame, it still differs:
- Differnt towers
- Different spells
- Different enemies
still, my map is pretty much designed the same way.
Sending drones mining minerals via triggers return errors, any simple workaround?
Drones are owned by a player, hatchery and mineral fields are in range.
I increased the Siegetank Siegemode-Attackrange to around 35. The range graphics actually did change but computers (maybe players as well, not sure) using the same siegetank do not autoattack targets in range. Why?
EDIT: They do auto attack targets in the former range (10), for some reason :S
IIRC last topic did not solve anything, so has anybody found out how to make air units "turn immediately" while flying?
For example, if you are controling a banshee being in flight and order her to change the heading angle by, for example, 35 degrees, she is "slowly" turning to that angle, and that's what I don't want: I want her to turn immediately.
In the Data-editor, the turning-speed (or how it is called in english) is maxed. Still not working.
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Yeah, so I sort of lost the motivation of continuing the map, yet here is the map so far. Keep in mind it's all like beta-state, you are permitted to finish and upload the map (while still give me some credits). Oh and there is a small problem: map lags after some time, yet I wasn't able to figure out why.
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Haha! I started creating this map like 4 days ago :) I'll be releasing a beta demo pretty soon, I can reply to this topic again if the demo arrived, if you want me to.
Yet, my map is not going to be like a complete remake of this flashgame, it still differs: - Differnt towers - Different spells - Different enemies
still, my map is pretty much designed the same way.
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Found a different action which can handle this. issue workers to gather nearby units.
Thanks to Ahli.
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I'm not a beginner :D , I've done that already.
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Error is saying "[...] requires a target."
It's drone - gather.
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Yeah, as said, I know that. This returns errors. Doesn't it for you?
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Sending drones mining minerals via triggers return errors, any simple workaround? Drones are owned by a player, hatchery and mineral fields are in range.
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Yeah that's it. Haha, that's something you would never think of if you play a map with revealed fog all over it (for you). Thanks.
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I increased the Siegetank Siegemode-Attackrange to around 35. The range graphics actually did change but computers (maybe players as well, not sure) using the same siegetank do not autoattack targets in range. Why?
EDIT: They do auto attack targets in the former range (10), for some reason :S
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Seems to be working, thanks.
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IIRC last topic did not solve anything, so has anybody found out how to make air units "turn immediately" while flying? For example, if you are controling a banshee being in flight and order her to change the heading angle by, for example, 35 degrees, she is "slowly" turning to that angle, and that's what I don't want: I want her to turn immediately.
In the Data-editor, the turning-speed (or how it is called in english) is maxed. Still not working.
Any solutions?
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Nice. Good Job.
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Done. For any random blizzard bug reasons, you cannot choose map/rounds. It's set to random automatically :S
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http://isitfridayalready.com/ add this to OP, eases check for "lulz night today?" *trolling kidding*
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Will be there, prolly also with another BM test.