Zone Control Ultra
Zone Control Ultra
I've based this map off of the original Zone Control Ultra from the original Starcraft. I didn't add anything that would dramatically chang the gameplay from the original. I feel the simple design on the original was a great credit to its success. I'm happy with the way I implemented the massing tool (See top left on the screenshot) among other things listed below. Please let me know what you think, or if you haven't played it yet, go on and give it a try! Enjoy!
The map is divided into 60, 32 or 12 different zones, depending on the option you choose. The person in control of a zone always has a bunker in the middle of it. To gain control of a zone, you will need to bring a Bunker Dispenser into it. If the zone is controlled by someone else, you will need to kill the bunker in the enemy zone and have more marines in the zone.
Killing enemy marines grants you minerals.
You can upgrade your weapons at the Engineering Bay to level 100; armor to 100, and you can upgrade Stimpacks and Marine Range at the Engineering Bay.
If all your bunkers are all destroyed, you will get 250 minerals to get another. For every bunker that you destroy, you will get extra minerals.
Whoever owns a bunker in a zone owns that zone.
Marines are created at zones you control.
To gain control of a zone bring a Bunker Dispenser to the middle of it when it's empty.
Upgrade your army and control zones to defeat your enemies. Eliminate opponents by killing ALL of their units.
Unique massing tool.
Choose from 3 different map sizes, 60, 32, or 12 squares!
Unlock achievement units by increasing your win/loss record!
Want to practice? Don't have enough for a full game? Play against our new AI by creating a game with computer players! AI players come in Easy, Medium and Hard difficulty
@CrazyTwigman
Sure if you would like to upload to SEA, be my guest. This is most current version (8/6/11) and I don't anticipate new versions any time soon. Thanks!
I can upload it on the SEA servcer as well, and please post any new updetes.
@CrazyTwigman: Go
Thanks, I will keep that in mind
@mikael1985: Go
I don't have anyone on the EU server to upload this map, if you would like to upload it and upload any updates when they happen. I don't anticipate them being as frequent as they may have been in the past. Be my guest :)
Hey! Id love to test this out! This was one of my 2 favorite ums in the old sc days, the other one beeing Line towe wars *wink wink* hehe. I cant find this on the european server so wonder if you are going to ad it or if I could do it?
hey no problemo, im good with triggers and stuff so maybe i could help :) i would suggest a dialog system for the mercenary units and a dialog system for upgrades maybe so u dont have to hotkey and or look back at the engineering bay while having an instense 0.5 damage battle trying to kill a 20k health bunker at 50-50 upgrades vsing some one at 61-27 upgrades :/ good luck and id b happy to help
@CrazyTwigman: Go
Thanks for the feedback! A mode to have Mercenary units and even adding a mode to have rock-paper-scissors units (something like Zealot-Marine-Zergling) are planned down the road but no ETA on when that will happen.
Health and other possible upgrades are something I've thought about, I just didn't want there to be a lot of clutter with like 15 different upgrades.
I'll look into changing the bunker HP. It's tricky because it was at 10000 at one time, but someone who is good at what I like to call 'bunker charging' (surrounding the bunker with stimmed marines) can shred those bunkers very quickly. But if players don't use that technique, yes the health can seem quite high. So that may need more testing to find a sweet spot, unfortunately you're the first player in a while to give me much feedback, so testing might take a bit lol.
Thanks again for your feedback, I hope you and your friends enjoyed the game!
maybe also some mercenary units as well
Hey ui played it with my friends, and it went for an hour an a half- ill give u some ideas
WE think u should nerf the bunkers to like 10000 hp u need heroes health upgrades by like 5 per upgrade
@CrazyTwigman: Go
Are you referring to the masser? If so, take a look at the trailer and you will see it change sizes depending on the map. At 18 seconds it is on a 12 square map.
And yes it does look a lot like the SC1 version. That is intended :)
I looked through ur triggers, and i couldnt see anything that changes the size of the dialogs for the size of the map eg map size is 12 it doesnt change dialog size so tghere is 64 squares? Um with the dialog can u click on any of the squares of just teh "green" ones? Otherwise looks a lot like the old Z-Own control ultra
Version 1.12
Added back in the ability to salvage bunkers. Salvaging will return 100 minerals to the player.
Added a dialog box at the top of the screen so that players can more easily track how many minerals they need for their next Bunker Dispenser.
Fixed a trigger error with the AI that happened when they finished a player off.
New Feature!
Players can now change the map size! Game Options will appear at the beginning of the game allowing players to vote for map size and choose AI difficulty, if applicable. Players can choose between:
Oh yeah the trick with the editor worked! :) thanks!
Hi remrem222,
I'm not too familiar with SC2Allin1, but currently the way to add computers to play against is to add them at the lobby before you start the game. I'm not sure if SC2Allin1 will let you do this or not. A second option for you is to edit the map and go to Map -> Player Properties and change as many from "User" to "Computer" as you'd like.
I will look into an option to add computer(s) in game if you are solo and hopefully that'd make it a bit easier.
Thanks!
Hi,
I have a problem to start the map, how should I start? Is I use SC2Allin1 it says VICTORY directly... I would like to play alone VS computer.
Thank you!!
I tried to make the same map, but i wanted to change it so it wouldnt be all about the level 25 upgrades
Versions 1.06
Want to practice? Don't have enough players? No problem! I've created an AI for the game! Just add computer player(s) to the lobby. I would describe their difficulty as Medium.