Zergling Round-Up
Now published on EU Battle.net!
My own little slice of SC2 mapping heaven. Four burly cowboys compete in a zergling catching contest - use your special abilities to stop others from capturing zerglings while trying to round-up your own.
A rundown of the abilities:
- Energy Lasso - The standard cowboy tool. Bind zerglings to you by right-clicking them. They will grudgingly follow you to your holding pen, where you can deliver them to score!
- Disruptor Bait - This nasty mutha releases all zerglings in the target area from their Lasso links. If Banelings are hit, they will instantly detonate and take surrounding zerglings with them, so watch out!
- Stimpack - Cannot be a proper Terran without these babies. Speeds up your cowboy's movement speed and also affects every zergling currently following him. Great for those narrow escapes!
- Mass Tag - After a short charge-up time this handy ability applies Energy Lasso to all zerglings in the target area - as long as they are not already affected by it. Zerglings already following the enemy will not be affected. Combine with Disruptor Bait for a quick grab!
Zergling types:
- Zergling - the bread'n'butter cattle. Weirdly docile. Grants 1 point per capture.
- Crackling - Darker, larger, speedier variant of the Zergling. Annoying to catch! Grants 3 points per capture.
- Baneling - Disgusting! These volatile hulks are worth a whole 8 points per capture, but can be detonated by Disruptor Bait. All zerglings caught in the explosion will perish terribly! Caution is advised.
A game lasts 3 rounds รก 75 score. The winner is decided by rounds won; if there's a tie, it is decided by their total score. Players can decide to keep on playing once the game is over.
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