This map is currently Alpha version, it is missing key features like opponents and win conditions. The end will be a predefined number of kills, which has not been added yet (because there is no multiplayer yet).
Edit: Win conditions as of editing. Try it out now!
I was thinking the same thing, I had the choke points about half as far back toward the bases, but I was kinda thinking there needs to be more time to react to the person right next to you doing an "all attack".
Any suggestion on the exact coordinates of how much to push back? And also, have you done a test run of this? The zones are actually fairly large, and the choke points can support a very large (relative) amount of zerglings.
One of my design goals is zerglings get a slight attack speed boost, and a noticeable movement boost when they are guarding their own choke point.
Cool, fun game. but you need to change the map. The "6x5 squares of grid" area needs to be made like the center. What I mean is you can't have long choke points and hardly any space for everyone to battle on int he middle oft he map. The original zergling blood map has a huge amount of space and very short choke points, more so just entrancaes and thats how it should be.
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Gonna be posting some updates to the hero selection soon as finals are over, been awfully busy.
This map is currently Alpha version, it is missing key features like opponents and win conditions. The end will be a predefined number of kills, which has not been added yet (because there is no multiplayer yet).
Edit: Win conditions as of editing. Try it out now!
l play it... but ..... how to play??? when is end of this map>? p.s. im korea so i cant speak english very well..
I was thinking the same thing, I had the choke points about half as far back toward the bases, but I was kinda thinking there needs to be more time to react to the person right next to you doing an "all attack".
Any suggestion on the exact coordinates of how much to push back? And also, have you done a test run of this? The zones are actually fairly large, and the choke points can support a very large (relative) amount of zerglings.
One of my design goals is zerglings get a slight attack speed boost, and a noticeable movement boost when they are guarding their own choke point.
Cool, fun game. but you need to change the map. The "6x5 squares of grid" area needs to be made like the center. What I mean is you can't have long choke points and hardly any space for everyone to battle on int he middle oft he map. The original zergling blood map has a huge amount of space and very short choke points, more so just entrancaes and thats how it should be.