Zergenoid
Arkanoid clone. Bounce your way to victory!
Release 1.2 is here. This could be the last version for the SC2 beta.
Current Features:
- Strangely cute acidic carnage
- Working controls (including "english" when ball bounces off moving paddle or the edge of the paddle)
- Game over and victory conditions
- Score system (get more points by keeping a volley alive and by bouncing off multiple enemies in a row)
- HUD displaying level, lives, and score
- Powerups
- Collect larvae to slow down your baneling
- Extra life every 100,000 points
- Five levels
Known Issues:
- None
In the Pipe:
- More levels
- More enemies
- More power-ups (stretch broodlord, "piercing" baneling, multi-baneling)
Have linked unit A patrol to where linked unit B starts, have linked unit B patrol to where linked unit A starts, turn off collision.
That would prob look a little weird though.
Maybe leave unit A and B stationary, but have a third unit move between A and B to form a 'link' between them, again turning off collision. I dunno, just ideas.
Thanks for all the feedback, guys. You inspired me to work up a new version with (per popular demand) more math! The movement is now smoother across more angles, and the collisions are fixed.
There is one thing I'd like to try, but I don't know how to do it. I've been using marine (and now marauder) pairs to make up the standard 2:1 Arkanoid blocks, but it's not all that intuitive when you first play the map. I'd like to add some visual indication (aside from color) that a pair of units is "linked." Any ideas?
I like the marauders, making em dance to show dmg was a nice touch.
Found a bug though, if you're holding down a movement key, and press f10 to access the menu, the game is stuck holding down that move key when u return to the game.
Haha!
This is awesome idea. I like it, but the strict static ways in which the baneling get bounced are a little odd... some mathematics will be very very great!
Will there be some power-ups later? ;) and you maybe should increase the speed of the baneling for each time he hits something a very tiny little bit.
Scored a 19200 by the end of 2nd level.
Nice start to the map, but why do marines always die in pairs?
wierd game...
U need...to add matemathics to it and...make it go straight :)
Pretty awesome concept! It's not much fun in terms of gameplay though as you have very little control over the baneling. I suggest breaking up each part of the broodlord to change the velocity in different directions if possible. Also, level one goes a bit too slow, might want to speed it up.