Zealot Frenzy
Grab a hero while using an auto-spawn army to defeat your opponents. The team with the last base standing wins.
Its a 3v3v3v3 Team Free For All .. You can do a whole host of different stuff like upgrading your units, Purchasing Items to make your heroes better, Or investing into mercenary's . Theres many ways to play, but the oject is simple. Kill as much as you can, because you are awarded minerals for killing units or heros. The center shop has an energy aura designed to get most of the fights happening at middle.
Currently in this build there are
-23 Unique Heroes. -over 15 Mercenaries including a mighty "UBERLISK". -over 30+ items for your heroes. -3 Races, each with 5 stages in a tech tree. -attack/defense upgrades for your units - each unit has its own special unique upgrade , such as zealots (charge) etc
Also, I know you mean the Destroyer Ring as more of a goof, but it'd be nice to see what it does sometime. And, while I'm not really good with the editor, if you ever want to have someone give you some ideas for abilities to work off of, or to test some map bits, I'm your guy. RepoMan.331 Also, did you notice that the color you choose in the room, is not the color you are on the map? You end up being the color of someone, usually about 4 spots above you. Say you're Dark Grey, you may end up being pink. Not sure if you knew of that either.
i'll keep those ideas in mind for the kerrigan hero :P .
Yea i plan to add alot more heroes, these days i have been extremely pressed for time , ( exam/interviews/life/Gf) . As soon as i get some free time ill do what i can .
Currently Nova the hero is in the works, ill either do kerrigan or zeratul next.
Couple people I played with think that the stuns are kind of cheap, but that's them. They just need to learn to keep armies cut in half. My question is about addition of different heroes. Are you planning on making more? Cause a good portion would like to see Kerrigan. And I had a few ideas for abilities. Also, there's the hybrids, and a couple other units that would be somewhat perfect hero units. But this post is about Kerrigan. I think she should have some abilities that tie into ghost and zerg. Like, an ability like Raynor's shot that goes in a line, but she flings a spine in a line. Also, I was thinking for ultimate ability, she should be able to summon Hunter Killers, somewhat similar to the lurker hero, able to summon his mini-lurkers. Also, to make her more unique, and to see if people like it, how about ability to upgrade the hunter killers after level 6? Reaching level 6, getting hunter killers, and from then on, the hero gets different skill points (if able to do this in the SC2 editer) just for their extra units (though not applicable for Monta, since his war pigs are upgradable through the merc upgrades, if I saw right. But anyways. And also, she should be able to self-heal, or heal others and herself, like a Queen, since the cutscene showed, she could regenerate lost limbs, figure she should be able to do that no matter what. That's my idea for the Kerrigan Hero. Could name her, Overqueen, or keep her name. Whichever you choose. I hope you like my idea.
indeed
hm about the templar thing.. he rapes :)
AWESOME good to hear! btw i love your map.. great job!!
hey fizbini, Multiple heroes is only disabled temporary , dont worry it will come back soon . The reason for the disable is because the veterancy share filters for experience dont work. So this forced me to trigger the experience of all unit deaths and give it too the proper targets. Now i am not that good with triggers, so because of my ghetto method ( heroes cant divide experience with my system) . This was causing any amount of heroes to level up way faster than they should,multiple heroes was too good under my experience system. (cause of no experience divide between the number of heroes currently) , So thats why it was disabled for now. Blizzard said that they will fix the vet share in one of those editor question things on the next patch. So as soon as that patch comes in, ill make the changes quick and allow back multiple hero . This change of experience system will also be alot more benefiical to any team that looses an ally . Because Experience will be divided up less, thus resulting in heroes leveling up quicker when handicapped. Alot of changes will come in for the next blizzard patch since it will address the number 1 problem of my map :P , cause ive had to resort to sooo many ghetto methods of doing things. There are many things coming back that are temporarily disabled.
At the other balance stuff, im working on it :P .. I actualy just nerfed darkmus ulti today , Templar assassin is fine, but i can see your point that he is indeed very micro intensive, and the average player will struggle very hard with him. When i play him lots of ppl say imba and nerf :P .. so its a very confusing situation. Ill reduce the cloak energy drain slightly , but thats all i can do for now. If he gets to good , players will QQ so much .
I hope that explains on why some things are currently the way they are. Temporary stuff.
u should enable multiple hero's again
and display that u can buy up too 2 hero's in the startup screen so ppl know!
the whole idea of the game is to have fun right?
well ever since u disabled multiple hero's the game hasnt been nearly as fun for me. sure i win most the time but its just not nearly as dynamic. zealot frenzy used to be my favorite customer map but honestly its not anymore.
now i know there are a few things that make multiple hero's to powerful example: multiple ultimates
ways to fix this: change some of the ultimates. example the dark stalker would be WAY to powerful and frankly its even to powerful with only one hero. nerf the ultimate a little. also the golem does way to much damage when there are multiples. maybe nerf slam level 3 damage just a little.
now i noticed u also made hero's cost 1 gas to make it so ppl cant get more then one. now the reason some ultimates are too powerful is when u hit around 3+ hero's even sometimes 2 is a little much. but if u made the starting gas 2 the game would be sooo much funner.
my friend and i play zealot frenzy almost every day.. there are a couple balance things i'd like you too consider:
the dark assassin character needs a rework. he is fine when u get to level 6 but if ur team sucks it takes way to long to get there and on top of that ur already behind in level. couple things i'd like to point out.. ghost has invis at level 1 if the player chooses it. dark assassin has to wait till level 6. pylon and portal is decent but is to micro intensive and is easy to counter if u position surrounds properly yet the lurker can do it anytime. i think he needs some sort or teleport or invis that is more functional ei cloak like the ghost or a better teleport. he is a melee character yet he lacks the tools to be decent without good allies. its just TOO easy to surround him. at least the firebat dude can throw down insane aoe.
there are a few abilities and ultimates that i think are too powerful as well
rory swarm's tank does way to much damage unseiged and is by far the best hero just because of that one ability. the ultimate is also way to hard to kill.
as i said earlier the dark stalkers ultimate ability does tooo much damage. especially if u enable more then one hero. i know he cant move while doing it but its range is just to big! maybe decrease the range a lot and the damage a little.
now i know u prolly wont enable multiple hero's because new players hate it. but if they see someone doing it then they learn and then they can try it themselves! and if it was in the startup notes that would help too.
anyhow i hope u appreciate the feedback!
and btw zealot frenzy is fucking awesome! used to be funner though!
I'm not sure if you're aware of this, but using a reaper merc, users can go up the cliff and purchase additional hero units later in the game. When one user has 3 or 4 golem heros, they can obliterate a huge army pretty instantaneously. It makes investing in your footmen about worthless.
because it is :D
no offence, but that sounds a lot like Footmen.