Xenosteel's RAARGH

... What?

RAARGH!

Introduction

Xenosteel's RAARGH is a hide & seek type minigame, designed with the objective of comedy and good gameplay.

Gameplay Summary

  • 2 Units:
    • "RAARGH"
    • "AAAH"
  • RAARGH eats AAAHs.
  • Each round 1 player is RAARGH the others are AAAHs. The round ends when all AAAHs die
  • RAARGH gets faster each second
  • The AAAH player that survives the longest in all rounds (total) wins the game

Features

  • Up to 15 Players (8 Players in open beta)
  • 9 Maps (so far)
  • Dynamic music Exciting music!
  • Voice enabled tutorial
  • Custom unit voices

UNDER CONSTRUCTION

Release Time

Map's almost done and should be released as BETA within the next few days, if things go smoothly.. So somewhere around the end of September. ....Well, things didn't go smoothly, so hopefully I'll be releasing Beta somewhere around mid to late October :( Damn you, Dead Rising 2!

Battle.net Publish

EU

Coming Soon!

US / SEA / Others

Please let me know if anyone is willing to publish, I will put their names here.

Future Plans

See Future Development Plans

Credits

  • SweetZombieJesus, for the initial influence and idea.
  • PinkyBlue, for his continuous support and encouragement :)
  • Anoxinamon and Mooni for closed Beta testing.
  • Buughost and zenx1, for their support on my early works

Feedback I can use (When map is live)

ALL feedback is welcome (Just don't be too mean). However, there are particular points I'm more interested in getting feedback on than the rest:

  1. Maps: Your favorite map?
  2. Maps: Your least favorite map?
  3. Maps: Are they balanced? Do any of them need fixing? Any need deleting? Can I make them more interesting?
  4. Maps: Any ideas for new maps? (I only filled about half the capacity so far)
  5. Fun Kill message ideas? (The ones that appear on the left)
  6. Terraining ideas?
  7. Voice acting improvements? Funny unit voice ideas? Voices that need re-recording?
  8. Bugs?

UNDER CONSTRUCTION


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