Xeno Crisis
Description
Xeno Crisis is a deception/survival game set in Talmont Sector, a fringe R&D hub for the Kingston Logistics and Supply Corporation. The station recently received an automated rescue freighter from the mining planet Haroth, aboard which were a few colony survivors. The last transmission sent to the KLSC Fringe Operations Center was confirmation that the survivors had been secured - then nothing. The entire sector went dark.
Each player bears a unique role in Xeno Crisis. There is a Commander, the sector's official military leader; a Scientist, head of biotechnology; an Engineer, a seasoned mechanic and technological genius in charge of station repairs and upkeep; a Guard, hallmark of civil justice and protection; a Pilot, expert at commandeering small space vessels for transport and combat; and many more. The sector's survivors will need to band together to complete various objectives and stay alive.
But there's something else lurking around in the sector. Other personnel - civilians and military alike - have been found, but they've changed. They cannot be reasoned with. They hunger for human flesh. From every unlit corner they wait for their next meal to come wandering by. Something has caused these people to become monsters, and if the security recordings are to be believed, that something could be hiding inside any one of the survivors. A malicious creature, burrowed beneath the guise of human flesh. No friendly smile, no confiding eye, no generous handshake is to be trusted.
There are other hidden forces at work in Talmont Sector, with their own motivations and goals. Whether they are mankind's allies or enemies is yet to be seen...
Information
Xeno Crisis is the spiritual successor to Malum Ruina. Like MR, Xeno Crisis forces players into reluctant cooperation in the midst of a desperate struggle to survive an imminent alien horror. One player will be randomly chosen to be the Alien, an intelligent, malicious creature with the single-minded purpose to consume and enslave the human race. One-by-one the alien must pick off its human victims and become stronger. Humans who die while infected turn into spawns - thralls to their Alien Overlord.
The biggest difference between Xeno Crisis and Malum Ruina is the setting. Malum Ruina's scope was limited to a single planet. Xeno Crisis, in contrast, takes place in an entire sector of space, expanding the possibilities for missions and objectives, as well as hidden secrets...
Besides that, the combat system has received a nice upgrade using point-and-shoot concepts rather than the default Starcraft 2 format. There is also an engaging spaceflight system that allows for skillful combat and daring escapes. A myriad of updates and optimizations will make Xeno Crisis feel like an entirely new animal to fans of its predecessor.
Stay tuned - there are more details, screenshots, and videos to come!
oh :( shame this map has gone off the radar… basher if you're still working on it at all you should know that last time I checked psion is bugged, the talents screen button doesn't open the screen and therefore you can't pick talents. Also happens in MR so must be a blizzard update bug.
I have a idea for AI/Android.... Alien is currently can only have spawns/minions but what if the AI/Android could mechinize the humans and have some abilities of AI/Android
@Hassan32: Go
This is an issue with your computer's graphics. Try setting your shaders to High or better. If that doesn't work, you'll need to play every game with lighting at the Default setting.
Xeno crisis is not what i expected...the map is just pitch black!
When will it be ready, btw, did u read the suggestion about that psion thing that kills the alien and that on the forums in the goodsirs? AND atleast make tking have a penalty like ( "SOMEONE" KILLED A HUMAN, WAS IT AN ACCIDENT?)
my opinion is that one of the missions should be to repair a crashed ship on the planet's surface, that is an exemplary ship above normal interceptor and scout ship weapons, you would know better than i, what would make this ship special and powerful enough for people to want to collect parts to make it.
no don't you see if they made team killing impossible it'd be easy to tell who the alien, the only person that you can attack, and that's the idea they are supposed to be forced into a reluctant alliance, with an emphasis on reluctant, meaning tking just adds to the calamity
its me kenny i remember when itest your games way back day when sc2 just ame out cant wait test this for u if its out
maybe make Team Killing impossible, in MR,all people team kill and is always easy for alien to kill.