Wings of Liberty Enhanced
This mod is an enhanced version of Wings of Liberty, with new units, buildings, abilities and upgrades for all 3 StarCraft 2 races.
Here is a short list of a few planned units:
Protoss
- ? (Anti-biological unit, perhaps a Twilight Archon?) [Twilight Council/Templar Archives]
- Dark Archon [Templar Archives]
- Reaver [Robotics Support Bay]
- ? (Light air caster) [Air caster building]
- Obelisk (Air caster building)
Terran
- Firebat - may not see the light of day if it ends up being too similiar to the Hellion. [Merc Haven]
- Spectre
- Diamondback
- APC that can lay Spider Mines - may not see the light of day either
- Stingray AA fighter
- Perdition Turret (Now requires Armory)
- Merc Haven (for Reapers and upgrade)
Zerg
- Lurker
- Swarm Host
- ? (Heavy air unit)
- Lurker Den
New abilities, depending on balance, might be included, such as the Battlecruiser upgrades from the campaign, the Immortality protocol for the Thor, the Command Center reactor, the bunker turret upgrade, a chain lightning ability for the High Templar, range upgrade for the Lurker, and so on.
NOTE: This mod, once released, can be modified at will and used in custom maps and other mods.
Sounds interesting. They should have a Mod section. Modding was huge in SC1. I don't expect it to be as big in SC2, as you can do just about anything in mapping (which I hate how they started calling mapping 'modding' in WC3, as it wasn't) but ya never know.
@Quirriff
I backed it up too, doesn't necessarily make me smart. Sounds like big-headedness on your part.
Some smart people, including myself backed up their starcraft 2 beta.
So if you need anything from the archives for Reavers and dark archons just ask.
I want to try and avoid putting too many SC1 units in. And damn, I got some bad news. I won't be able to have the Dark Archon nor the Reaver in, because Blizzard removed them from the final game's files...
I, personally, would also love to see the Vulture incorporated.