Waterworks [Deathmatch TPS]
Waterworks is a third person shooter where you and your fellow players (this is recommended for multiplayer play) are battleing it out for domination in a water science plant. The more you kill, the more XP you get. Xp gives levels and levels gives upgrade points. You can spend your upgrade points on 3 diffrent upgrades.
The map is WIP and there are serval know bugs.
I have added dummies so you can test the map and gain points. Some terrain elements does not have collision. You can jump some ledges. The triggers are a mess at this time.
I would like to thank Grogian for this http://www.sc2mapster.com/maps/g-3pshooter/
Pkol for his http://www.sc2mapster.com/maps/zerg-hunters/
For some reason it says that there is an error in THIS: ActorSend(return libNtve_gf_ActorLastCreated();, "AnimPlay {Variation 00} 00 NonLooping"); Why?
what is trigger error Relative to the damage we can not give
will you be releasing this? More specifically please release this in north america!
how can i try this offline? i tested it in editor, run it but nothing happens
what leather toast said D:
I downloaded the map and opened it, but when I was in the game, all I saw was the map from top view and there were no units to control. How can I fix this?
I downloaded the map and opened it, but when I was in the game, all I saw was the map from top view and there were no units to control. How can I fix this?
I downloaded the map and open it, but when i was in game all I see was the map from top view and there was no units to control. How can i fix this?
do u by any chance get the material your shot hits and then play different sounds on that?
Hey the beta is back up and it wont let me play this online nor even from the editor?!
I have a problem with my game UI, so when the Gamge UI is turned off, the whole screen wents black, so can you make a command to turn Game UI on again?
Please
EDIT: I have fixed it, it was a problem with my grafic card and I dont think anyone else have this problem so you dont have to make this command.
hm why is this so laggy ? :(
Hey, what about b.net latency?
you should change it to fps mode instead of third person imo, and use the same wep model as in ur ac130 map! that would be awesome!
Hello There! I was watching the video of this map on youtube and it sparked an idea. How about instagib? If you havent tried that check out quakelive version of instagib. Creating a instagib fps and possibly instagib CTF with starcraft2 would just totally own :)