WASD Movement Trigger Lite
Decided to make a WASD movement system without the use of a Periodic Trigger, running multiple times a second and push it over into data.
8 Directional movement allowing for 3 key presses simultaneously and still keep a directional movement.
This is a step to a completely triggerless WASD movement that I wanted to make. This is the inbetween for now until I can figure out a way to make abilities work how I want them to.
Contains:
- 24 Validators
- 12 Behaviors
- 10 Effects
- 2-3 Triggers per player + 1 Initilization(Can be replaced with adding Behaviors to unit through Data Editor)
- No Periodic Timer Event Trigger
I agree its only marginally better. Which is why I'm still looking to improve it more.
The improvement comes from multiple triggers per multiple people firing multiple times a second. That, even if optimized through how Blizzard Designed it, can cause a slow down, especially if you have a ton of other triggers running too.
Quite a bit of work into it, though can't quite say I've thought of using behaviors for movement. Though from what I've been hearing, the lag aren't caused by periodic triggers though I'm not certain about it one way or another. Though I can't be certain if doing this through such a roundabout way is any faster. At any rate, air movement's smooth, ground not so much.