WASD "Lag-Less" Movement
Features - 8 Way Directional movement and space for jumping (generic).
- UPDATE*- Improved How Movement looks. I recommend setting game speed to Slow, Normal, Fast for the best performance which is 95% lagless. Using other game speeds changes how effective the controls are.
Everyone Enjoy. I spent a lot of time wondering how to create lagless movement on bnet. Behold the triggers used to create such a possibility and there here for anyone to use. Its been tested with 2 players and works on Bnet on the U.S. side. I would assume it would work great on other servers as well. I Did this for all those great mappers i see with killer maps but are having troubles with lag. Fell free to modify change copy destroy or do what ever you need with this. Just make sure you give credit where its due :D
Check out the tutorial for this map here http://forums.sc2mapster.com/resources/tutorials/6981-trigger-reduced-lag-wasd-movement/#posts
-wazoom
Care to explain exactly HOW you made it lagless on bnet? Cause i already have a heavy modified WASD system, and im not keen on importing a new one
I'm glad you like it. If you need a hand porting it to your map or some other controls done send me a PM and ill give you a hand.
This works very well. I am impressed with it and I plan to innovate it to fit my own needs.
Thank you for this. :D
Yes I have noticed that and found a simple fix. Its a pathing issue and you have to change the mover of the unit you are commanding to cliff jumper or change the pathing flags in the mover. Hope that helps.
I look at ur algorithm and find that it has a flaw.. u should try to create some unreachable terrain and try to press a key that direct the unit to the terrain. Because ur algorithm is ordering the unit to go to some point (by 100 range I think), it'll try to find the shortest route around that terrain and won't follow the real key pressed. I have the same problem when trying to create a WSAD movement for WC3 TFT.. Thanks for the share, hope u find a work around for this :) .. Sorry for if my English isn't really good..
After testing game speeds- The slower the speed the more responsive the controls, When controls set to faster i did notice a lag. I would recommend controls at normal or lower for best response action. It may not be 100pct lagless but its defiantly above 90. Reason why its "lag less"
When i looked at a lot of the other wasd movement i noticed they would us camera yaw of unit and such. It* said that would cause delay so i used a method that dosent use it at all. I have tested it and it works great however i have not tested it on different game speeds yet so im not sure what will happen. ill look into that tonight.
Did you test this on b.net? As far as i understand the lag is caused by an event which you used in a lot of you triggers. You should upload it and test it on b.net
EDIT: nvm just re-read desc and says u tested on b.net xD
completely 100% lagless? you'd be a celebrity if you managed to pull that off
If anyone dose need help with any other problems I am available to help. Just send me a PM ill be glad to help anyway I can.