WarGames
I don't want to give out too many details, but I'll give a few tasty features out.
This map will contain Heroes with a leveling system and resurrection system.
- Heroes will be based on basic ground units of each race
- You can only play one race's hero
- You cannot change heroes
- Heroes will have many unique items to either their race, unit type, or to the unit itself
- There will be a large variety between heroes and items
- Heroes do not reset when revived, they will keep experience
Gameplay is sort of unique to this perspective of game, but uses a fun idea from Team Fortress 2 :)
- Push the Cart
- Capture Point
- Capture the Flag
- More to Come
I'm planning on setting up each single map to be compatible with as many game types as possible. I also plan on releasing multiple versions of the terrain with the same Heroes and Items.
As of now, this is the status of the project:
- Most Heroes are creates, however their abilities aren't
- Experience and Attributes per level are complete
- About half of the planned items are completed
- A functional cart, along with regeneration and turning corners, is completed.
- Hero revival is basically complete, no timing system yet
- The first map design is basically complete, just need to work on prettying it up
Checklist until map Beta:
- Finish the rest of the hero items
- Finish map beautification
- Finish Hero Abilities
- Finish the Ability Leveling System
- Blizzard Implementing Publishing
If anyone is curious how I implemented any of my systems, I'll be happy to help.
For now, I hope this map will fun for everyone.
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