Planning Units

This is the section where I show the planning units of the project. At first I make descriptions that can be familier from the warcraft planning units picture discription.

Later on I will upload videos (and put the link here) on youtube where the units are using their abilities, so you can watch them how they look like and sound like.

Those abilities that have 'autocast on' are initialy autocasted and can be turned off, those that have 'autocast off' are initially not autocasted but can be turned on and ofcourse those that don't have any autocast they must used manually by the player.

Mage (psionic light unit)abilities:

- Fire ball: Launches a Fire Ball that deals 10 damage and additonal 1 damage every seconds over 10 seconds.(autocast off)

- Frost Bolt: Launches a Frost Bolt that deals 10 damage and slow the target by 20%(autocast off)

- Blizzard: Call down ice shards to the selected area that takes 2,5*20 damage over 20 seconds.

Here is the video where the mages are show their abilities:

Blood Elf Mage Female: https://www.youtube.com/watch?v=4DQVZHbImos&feature=youtu.be

Draenei Mage Female: https://www.youtube.com/watch?v=qUVHuNjhCcs&feature=youtu.be

Priest (psionic light unit) abilities:

- Heal: Instantly restores 5 life to a target biological unit.(autocast on)

- Power Shield: Creats a Power shield on targeted unit that absorbs 2 damage, duration 10 seconds.

Shaman(psionic light unit) abilities:

- Lightning Bolt: Launches a Lighting Bolt that takes 10 damage to the target unit(autocast on)

- Chaing Lightning:Launch Lightning that that damage the target by 20, and damage additional nearby enemy unit by 20. Maximum 6 unit can get damage from chain lightning.

- Chaing Heal: Launch a healing wave that heals the target by 20, and heal additional nearby friendly unit by 20. Maximum 6 unit can get heal from chain heal.

Rifleman (light biological unit)

Human Footman(armored bilogical unit) abilities:

-Defend: Use shield to defend him/her self, the shield doubling his/her current armor( starting armor is 1 so with defend he/she has 2 armor.) and slow him/her movement speed by 30%.

Worker/Peasant/Peon(light biological unit) abilities:

- Build: Build Faction buildings.

Night Elf Druid (psionis light bioligical unit) abilities:

- Wrath: Launches a bolt that deals 10 damage to the target.(autocast off)

- Root: Roots the target, stuning it for 12 seconds.

- Rejuvenation:Instantly Restores 10 life to the target.(autocast off)

- Cat Form(light biological unit): Transform into Cat Form. Cat Form has melee weapon that attacks 20% faster than in normal form. Can use Bite, Rake, Charge, abilities.

- Bite: Bites the target that deals 10 damage.(auto cast off)

- Rake: Rakes the target that deals 5 damage and additional 1 damage in every seconds over 5 seconds.(autocast off)

- Charge:Leaps to the target and deals 10 damage on it.

- Bear Form(armored biological unit): Transform into Bear Form. In Bear Form druid has melee weapon that takes double damage than druid, also have double life and double armor. Can use Bash and Battle Roar abilities.

- Bash: Bash the target unit and deals 5 damage on it and stuning it for 5 seconds.(autocast on)

- Battle Roar: Roars that makes him/herself and his/her allies in 6 yard from caster to take 20% more damage over 5 seconds.

- Moonkin Form(psionic armored bilogical unit): Transform into Moonkin Form. In Moonkin Form druid has melee weapon that damage double value that druid does. Can use Wrath ability that takes double damage from originaly Wrath.

- Wrath: Launches a wrath that deals 20 damage to a targeted units.(currently dobule of normal wrath)(autocast off)

- Tree of Life Form(psionic light biological unit): Transform into Tree of Life Form. In Tree of Life Form druid has melee weapon that damage same value that druid does. Can use Rejuvenation and Renew abilities. <n/>

- Rejuvenation:Instantly restores 10 life to a target.(currently same as normal Rejuvenation)(autocast off)

- Renew: Instantly restores 10 life to a targeted unit, and heals additional 1 in every seconds over 10 seconds.(auto cast off)

- Cancel/Normal Form: Caster transforms back to Normal Form.

Huntress(light Biological unit) abilities:

- Use Dagger:Put off the Bow and get up the Daggers.(currently not used)

- Use Bow: Put off the Daggers and get up Bow.(currently not used)

Paladin (armored Biological unit) abilities:

- Devotion Aura: Use Devotion Aura that gives 2 armor to nearby allied units in 6 yard.

Warrior (armored, biological unit) abilities:

- Defensive Stance: Use Defensive Stance that gives 2 armor to the Caster.

- Taunt: Forces the target with taunt to attack the caster.

- Charge: Allows Caster to intercept nearby enemies. Also increases the movement speed of the Caster. Ability can only be used once every 10 seconds. (autocast on) Rogue(ligh bilogical unit) abilities:

- Ambush: Ambushes the target that deals 10 damage and additional 1 damage in every seconds over 5 seconds.

- Throw Dagger: Throw a Dagger to the targeted unit that deals 10 damaget(autocast on)

- Stealth: Caster is stealthing and cannot detected until Caster is deals or takes damage.

Gryphon (Ground) (Light Biological unit) abilities:

- Fly: Lift off from ground.(melee weapon changes from only ground to only air.

Gryphon (Air) (Light Biological unit) abilities:

- Land: Land from the air,(melee weapon changes from only air to only ground.


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