Battle Grounds

This section shows you the current battlegrounds.

General

General things about all battlegrounds.

Hero mods:

Universe of Warcraft: World of Warcraft heroes: Death Knight, Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior.

Universe of Starcraft: Starcraft heroes:Dark Templar, Defiler, Firebat, Ghost, High Templar, Hunterling, Hydralisk, Infestor, Marauder, Marine, Medic, Psi Templar, Pygalisk, Queen, Roach, Spectre, Zealot, Zergling.

Warcraft 3 BG Heroes: Warcraft heroes, such as Jaina, Thrall, Furion, Tyrande, Uther, Drekthar, Voljin, etc.

Teams:

PvP: 5v5 human players, and all team get 0-10 AI Player depend on battleground.

PvE: 5-10 human players with and/or vs AI Players depend on battleground.

Hero Type Units: The Battleground mods based on hero type units. this feature depends on Battleground

Unit Type Units: Spawn non hero type unitsd like minions in Moba style games, this feature depends on Battleground.

AI: AI Players can be:

Defensive: Go to the ordered base, and if traget is friendly then defend it. if target is enemy then attack it. If AI wins the fight it stays to defend , if it lose the fight, it falls back and retry after regroup.

Agressive: Go to the ordered base, and if traget is friendly then defend it. if target is enemy then attack it. If AI wins the fight it stays to defend , if it lose the fight it doesn't fall back and retry without regroup.

Assist: Each human player can choose 2 AI player that assist them. The assists can be used on other players if human player don't need them.

Normal: AI makes it's own choices.

Human Players can choose AI type for all AI Player. To do this they can vote in every decision. or vote a team leader who make decision during the game(team leader can be change during the game). These AI functions can be give by separately to AI players. There is two AI command that effect all AI at the same time:

Full Attack: Attack the target base if it is enemy, there is no fall back, retry without regroup . Full Defend: Defend the target base if it is friendly, there is no fall back, tries again without regroup.

These commands force to AI players to stop anything they do and follow the order even if normal AI is chosen for them.

Difficulty levels by tactic:

Easy: AI attacks with it's weapon, and some times use abilities.

Medium: AI attacks with it's weapon, and use abilities more often.

Hard: AI Uses abilities and only attack with weapons if it doesn't have the requirements of the ability(cost, cooldown,)

Difficulty level by stats:

Beginer: 50% life, shield, mana/energy, damage, heal, on AI player.

Normal: 100% life, shield, mana/energy, damage, heal, on AI player.

Heroic: 150% life, shield, mana/energy, damage, heal, on AI player.

Tactic and Stat difficalty levels can be combined, the easy beginer is the easiest, and the hard heroic is the hardest.

You can choose difficalty levels at the starting of the game, you can reapeat the map after finish without leaving the game.

On PvP there is no different difficalty level, just in PvE.

Scale: Available on PvE, the basic PvE battlegrounds stats made for 5 players, but there is scaling function, that increases or decreases the stats depend on player number. This function combining with stat difficalty levels.

Isle of Conquest

General:

Play Type: PvP

Map Universe:Warcraft

Map Modes: Universe of Warcraft, Universe of Starcraft, Warcraft BG Heroes.

Teams: 5v5 human player, and each team get 10 AI players. :

Bases:

South: Alliance's/Blue Team's base.

North: Horde's/Red Team's base.

West: Dock

East: Hangar

Center: Workshop

North West: Refinery

South East: Quarry

Objective: Destroy enemy Fortress or destroy all enemy reinforcements. To do this you can use demolishers and siege engines by capturing workshop, captured workshop spawn 2 demolisher and 2 siege engine. You can also capture the dock where you can get 2 Glaive Throwers and 2Catapults, and of course you can capture the Hangar, Where you can get one of the 2 zeppelins that go for a travels (in a fix path) with attack move towards enemy main base, and shooting random enemies while traveling, and after travel go back to hangar, it waits 30 seconds(depend on balance) and start it again if hangar is still captured. If enemy capture the hangar during the travel, the zeppeling stop attacking and continue the travel with move. Fourth Option is pick up a bomb at your base, and place it near to target.

Defend your Fortress and keep reinforcments above 0, to do that use the towers in the base. To keep reinforcement above 0 simply dont die, or capture quarry or refinery to increase it.

To use Catapult, Demolisher, Glaive Thrower, Siege Engine, and Tower, they need a hero type unit as a cargo(driver). Once you get in the control is yours.

Reinforcements start from 300 and decreases with 1 every time if a hero dies and Increases with 1 every 30 seconds while there is a captured refinery or quarry, if you captured both, you get 2 reinforcements within 30 second. Within because the two count is different from each other. So if you capture one of them later then the other, your reinforcement increase will late by the seconds that expired between the two capturing.

Capture: You can capture the bases by using capture ability on flags near them. If duration expries the flag will be yours and with flag the base will yours. If enemy player use capture on flag, while your duration is not finished, then their capture overwrite yours. Currently the casting time of capture is 10 second, and the duration on target is 60 seconds.

Eye of the Storm

General:

Play Type: PvP

Map Universe:Warcraft

Map Modes: Universe of Warcraft, Universe of Starcraft, Warcraft BG Heroes.

Teams: 5v5 human player, and each team get 10 AI players.

Bases:

North: Alliance/Blue Team Starting Zone

South: Horde/Red Team Starting Zone

North West: Mage Tower

North East:Draenei Ruins

Center: Flag

Sout West: Felreave Ruins.

Sout East: Blod Elf Tower

Objective:

Reach 1600 points by capturing the bases. and collect flags. Each base give you 10 points every 10 seconds, and if you pick up the flag in center and bring it to a base that you already control, it give you number of bases * 25 point.

Capture:

To Capture base stand near to it for some time. While you stand near to the base, your team get number of heroes * 1 points in every seconds. These points are different from the 1600 Points. All base have own points from 0 to 100, for both teams. The points for the teams are inversely proportional. If one of the teams have more heroes in the capture area then the enemy's their points are increase enemy's decrease, if equal, don't change if you have 80 point then enemy has 20 and you capture the building, if enemy has 80 and you have 20 they capture. Beetween 21 and 79 the tower is neutral.

To Capture Flag use capture ability on flag. After you captured it you will automaticly pick it up, and if you go one of the bases you automaticly put down and get the flag points.

Raid Simulator

Play Type: PvE

Universe: Warcraft and Starcraft.

It is still under developement, but it will be a PvE battleground(dungen/raid) where you find agains trashes/minions/mobs and bosses.

First Boss:

T-Rex (Devil Saur)

Universe: Warcraft

more information will added later.

Second Boss:

Lava Worm

Universe: Starcraft

More information added later

more boss coming soon.


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