War of the 12 Kingdoms
PUBLIC RELEASE ON EU AND NA SERVERS December 16, 2011
War of the 12 Kingdoms, the wildly popular map by Mr. MoneyBags and Edited to it's final form by King_Leopold on Warcraft 3 is now entering development. The map is being terrained by Milpheus and Coding By Shock on NA Server.
Some footage of the gameplay in alpha testing:
A terrain overview:
The project will be officially hosted at www.12kingdoms.net, and is part of the projects @ BrokenAlliances.com, the official home of Broken Alliances, War of the Lost Kingdoms, Rise of Empires and War of the 12 Kingdoms - All planned Warcraft Conversions.
The map shares the same circular format as it's predecessor with a few changes, there is now both and inner and outer circle, proving for more diverse base entries and army traveling. This was actually the biggest flaw in 12k on wc3, it was just circular in nature. I recorded a video clip to show the amount of activity we expect, this was with 10 people in game and without any creeps in place at the time, so activity will be very high in this map.
Gameplay:
12 Players, 12 Bases. Players fight for minerals, each kill grants a bounty. The goal of the game is to kill your enemies and make alliances to do so. When not fighting an opponents army, take part in multiple quests throughout the maps many areas of exploration.
Each base allows for upgradable units spawned every one minute, armor, attack and ability upgrades will be featured as well.
Other Details:
- 12 Unique races, all World of Warcraft Models used in the unit creation in this map. - The same team who made this map on WC3 will be making it on SC2 - Quests, Quests, Quests! Fight and complete several brand new WC style quests while competing for the spoils from those quests. Equip your hero's with items that drop upon death and kill the crap outta each other for them! - Quests are base locations, the successful completion of a quest objective will create a vassal base where a 13th race can be spawned, the mighty Ents! - The warcraft feel to a starcraft map!
Developers: Team Lead - Shock (Current Editor of Broken Alliances and War of the 12 Kingdoms on WC3) Terrainer - Milpheus
Follow development at the official forums:
Atlast, the first time SCII goes squad-based. while i was reading the forum i learned that it would be a spawn of 100-150 seconds, isnt that a loong time? its like 2 minutes, and when the squad is dead. u will wait 2 minutes until it comes back. 1 minute is good but it would probably bring inbalancement. Btw, the hero "Malphas is very weak when facing heroes like Olisha and Charon. OH YES, Charon's super ability causes a error and crash ingame.
@Hassan32: Go
We have just agreed to revamp the combat system entirely, it is very different soon. Builders going in. Agree on the quest units and the value of quests overall needs to increase for those two especially. Hero's getting a huge buff.
Upcoming changes here:
http://brokenalliances.com/forums/showthread.php?11132-change-to-squad-based
Is it me, or is the combat getting a bit boring? I mean there is no micro, and people complain about how some races have bad stats. like once a guy rage quit cause the ogres were equal with the night elves. each race should have their own advantages and disadvantages like Dwarves=High Damage but slow weapon speed. And adding Builders for increase supply OR better units/ towers would greatly make the game better. its kinda bad that the heroes cant walk past the units, it is kinda hard to control ur hero if he cant even walk past his units :O. and the quest units are not sooo good, maybe make them a kind of mercs like ents and golems the way they spawn. that would make the battle for the stone key/dragon scale more intense. Increase the number of units spawned between 15-20 would be better, or decreasing the spawn time to 0:30. and maybe make the heroes more powerful instead of being easily killed by 5 units. -_-
These suggestions are all from players who played the game.
@Hassan32: Go
It's up on EU now. Just search 12 Kingdoms
How much longer will it take?
OK, i have been searching for this map, and it seems u have not uploaded the map to the EU servers :(. i want to know if u can upload it to EU cause i wana play this map soo much. Nice map hope it becomes succesful. and it says it will be released in EU at 16 December 2011, it is now 5 febuary 2012 -_-
v1.26 (12/29/2011) New: -quests and captureable bases now have mini-map icons -bases now have a rift opener to call units back to their base
Balancing: -ringworm hp lowered by 1000 -turrets damage increased by 20
Fixed bugs: -Malphas now revives -rain dragon attacks now do damage -barracks dont burn any more -upgrades max at lvl 10
v1.27 (12/30/2011) New: -graphical tutorial was added, access by saying "-help"
v1.28 (12/31/2011) New: -a page was added to help tutorial
Balancing: -ring of worms armor reduced by 8 -bases armor reduced by 10
Fixed bugs: -some range units were dealing 0 damage -Charon can now get his ult at lvl 6
Can someone please show this project as active?
Why does it say this project has become inactive???
Alpha testing and a new video posted!!!
I love this custom game, and I love you for what you're doing here, but wouldn't it be better to have used Gnolls, Tauren, Naga, Goblins or even Worgen rather than Demons and Dragon Aspects?
I mean, the balance of power seems kinda off when you have Dragons fighting Dwarves as equals.
But I know you can't be bothered to change that now, I'm just waiting for it to be available in the Custom Games section of StarCraft 2 :) (Seriously, I search for it every day)
OMG!!!! Thank you soooooo much for porting one of my favorite warcraft 3 maps! HUGE PROPS!!!!
We've successfully placed the 12 races, they are:
Dwarves Ogres Humans Trolls Forest Elves Blood Elves Druids DragonAspects Orcs Demons Undead Trolls
These are all WOW imports, and they are very smooth and nice fitting for the map. I'm doing terrain changes to fit three of the races more appropriately, but we should have some video previews of actualy gameplay and combat in the near future.
Thanks to shock for the many... MANY hours this week alone he's put into the map.
hi - Sorry for the confusing names Malpheus is my husband hence the similar names LOL. I did the terrain and hope to make some tutorials after I am done with projects but you can always PM me for any tips on terrain or go to my blog where I have my projects and tuts in the near future:)
Shock is the guy doing everything But the terrain and worked on the wc3 projects before this one. He wil be doing the programming and WOW imports etc. For any more info you can check out www.milpheus.com or www.sc2eagle.com Thanks!
Hummm... Milfeus and Malpheus... Confusing @_@
I was going to ask Sixen to change the name.. xD
Terain is amazing, every single parts is memorable. Epicness!
Who's the terrainer? Can you make a small tutorial or give me some tips ? :O EDIT: is Shock the Autor Shocker?
Tanx!
Mike
lol in one point in time i started to create something like this but had 2 abandon the idea cuz of school :(
:) :) Project is still very ongoing and not inactive at all! Please contact if you are interested in testing. Thanks for all the comments I did the terrain and shocker all the hard parts like data etc.