Void (Campaign) Fix for Void (Multi)
PM me if I have missed something!
Local file no longer supported! Download the latest version on Battle.net.
This has been a common problem in really A LOT of custom maps/mods. If you add VoidMod or VoidMulti dependencies together with VoidCampaign, the latter one will mess up all the multiplayer-related stuff. This mod will get rid of many wrong values in the Data Module, restoring the regular multiplayer Tech Tree.
Also check Swarm (Campaign) Fix for Swarm (Multi) for projects using Heart of the Swarm but not Legacy of the Void content.
ON BATTLE.NET:
The mod can also be found on Battle.net for online dependencies, available in North America and Europe regions. For other regions, you'll have to download the locale file and upload it on your account as your own private dependencies. To link your online dependencies, look for:
enUS: alfx's Void (Campaign) Fixed
itIT: Void (Campagna) - corretto di alfx
esMX: alfx's Void (Campaign) Fixed
Mod is also present in Korea & Taiwan region under the following names:
enUS: Void (Campaign) Fixed [KR]
itIT: Void (Campagna) - corretto [KR]
esMX: Void (Campaign) Fixed [KR]
HOW TO USE:
Just add it as a dependency into your project followed (this is important) by VoidMulti, as this mod already uses VoidMod and VoidCampaign as dependencies. This will also mean that you will have your multiplayer stuff up-to-date with the latest balance changes.
If you want to use an offline test map, make sure to properly edit the dependencies in the map as well.
LOCALE:
Some texts have been reverted back to LibertyMod, SwarmMod and VoidMod, as they were changed by the campaign dependencies. Feel free to help with other localizations of the mod (including the text that appears in Editor only).
NOTES:
Remember that not everything is changed, for example most of the Validators, Motors, Models and Sounds remains unchecked, as I think almost everything is untouched there. In case, you can report me any bug you find with a private message, I'll appreciate that.
Thank you so so much!
By the way, when I was creating a campaign dependency on "Wings of Liberty," I didn't understand how to proceed with the operation. Importing the created dependency directly doesn't merge the multiplayer data.
Thank you so so much! You have no idea the anguish that I had trying to weed through Blizzard's crappy dependencies... or perhaps you do.
I made an account just to express my gratitude towards what you made.
When I was trying to create a hybrid melee mod with campaign units, it had bugged me that the campaign dependency rewrote every melee unit no matter what. I went as far as creating completely new objects from scratch and rewiring all actors / sound data / models to it but this was just too much work. It drove to the point that I just gave up on the project entirely.
This mod made me gain my hope back, I just cannot thank you enough for this...
If there is an inconsistency I will definitely report it to you through PM
Great work here.
Can you give any tips on how to reduce game load time? After working in the editor and launching test map it takes about 6 to 7 minutes to load as it hangs at about 90% loaded. The next time I go to test the map it takes about 3 or 4 minutes after hanging at 90% loaded.
Thanks for any advice, SomniumTheater
Thanks so much for this, helps me so much!
Here are some bugs I found: - Button tooltip to Build Queen still shows the Swarm Queen
- Button tooltip to Spawn Nydus Worm shows Spawn Greater Nydus Worm
- Button tooltip for battlecruiser teleport and viper blinding cloud is still the campaign one
Will update you if I find more, thanks again :)
@Dmgreat: Go
Thanks, I'll fix immediately! And as I said please report bugs in PMs, so I won't lose track of any of them.
Edit: Fixed. Spawn Locusts does not have auto-cast in LotV multiplayer, I checked.
I finded 3 bugs:
1) zerg swarmhost has no-auto spawn locust ability 2) Protoss tech tree - float beacon doesn t see that u already built stargate same thing with - robotics assembly doesn t see that u already built robotics facility 3) no command in nexus for build mothership core
@SoulFilcher: Go
Use the mirror provided in the file description and download with your browser (https://mega.nz/#!FEhT3aQL!IsfBRi3velpwaBF34sn5Q66jqmiIf_NAwKnPJ7tnqrY). I keep having problems uploading stuff directly on the website.
I can't download the file. Could you please share the XML files? I already started fixing things in my own mod so I'd like to know what else I need to change.