Unit Defence
Ok, I have messed with everything necessary to making the map run right. I am smart enough to know what to do with regions, points, everything, but i lack any programming skills. I have made the map, made the units, altered data, but i cant do the following:
Spawn units, different for increasing waves (25 units per spawn)
Not allow flying units to leave specific players region (i.e. player 3's overlord not leave player 3's lane)
Make it so when units enter beacon, that if correct amount of changeling per red circle (three red circles in front == 3 changelings on beacon) is met, it creates that unit for player.
Spawn a new Changeling for every 25 kills.
You can upgrade more than 3 times, balance with cost, and change that upgrade causes.
I do however have the map all made, regions and points all out and labeled easy, no building zones, upgrades for all units and no other upgrades (so the viking in assault mode is upgraded with the vehicle upgrade, and that you cant research stim pack) unit select area set up and easy to program. I have been working on it forever and i cant figure it out strictly because i don't know enough about programming. So please, check it out, and if you are willing to help me complete this map, you would more than gladly be added to the created by section.
(And i do acknowledge that i did not make the scoreboard, i copied it from another map)
Hey so i wont be able to put anymore work into it, but it is too close to not publish it, so anyone who wants to talk this over and finish it, by all means, just leave a little credit to me in the loading screen and game info and i'll be happy. Thank you.
Did a little bit of work, haven't had too much spare time lately but got the most pressing issues done at least.
Go ahead and read change log and do what you can if you have time! lol.
Hey, your last version worked! I got everything, and it doesn't give error. Now i can do the upgrades, fix abilities, mod waves, then you can add some little finishing touches and we can kick it out!
Hey, I just checked the map (Unit Defence 1.53) and if I change a variable (like the amount of units spawned in the first wave) and then save it I get no problems.
only thing I can offer to help is the SC2Editor version that I use.... SC2Editor version: 0.14.0 (15392)
if you need some stuff done but don't know how, I might be able to help... not sure though ;)
hope you'll be able to continue working on this. it already looks nice like the old SC unit defence maps. good job so far ;)
Best Regards, Helral
Gave it another shot, still nothing? If not, what localization is your SC2 editor/client?
Same problem still. I have tried changing names of folders, tried different numbers, everything. Same error :/
Attempted to solve the issue with manipulating LocalizedData folder in the map to make up for localization issues, hopefully that should solve it, give it a go please.
my only option, would be you finish the trigger system completely, then i can finish the mods and i can do the upgrade stuff, cause i'm sure i can finish waves but i dont think i can. However, if you do feel ambitious you can if you want. Just let me know.
Neither of the files gave me the info in the trigger system. Still same map and same error. That really sucks, and I have no idea how to make it work either.
Done
maybe you could try e-mailing me the file, so that i can get your exact version?? Otherwise, I have no idea how to fix it??
[email protected]
Seems it is somehow corrupt, or otherwise botching the file when loading it. Uploaded a picture of what the trigger should look like. If none of the triggers or variables have names when you load them then it's no wonder it's not working. I assume you've tried re-downloading the file? Might have to get a third person's point of view on whether the file is fscked, or to try to narrow down the error somehow.
Images of error are up. And mind you, this is strictly after the only thing i do is load the map, change that, and save. No modifications yet.
Could you make two screenshots, of the error message and of the trigger? Maybe that would help making me any wiser.
Ya if i just change the trigger i get that message. Not even messing with data yet. I literally loaded map, and changed the value from 6 to 25, by double clicking on the 6 and then typing 25 in the integer box that pops up. Then same thing for life. then try and save and it says that.
Well it seems to work fine here, so I don't think it's a trigger issue. It could possibly be if you've accidentally set the Amount variable as some other type than integer, or Life-variable as something other than real?
Or maybe if you've changed values/abilities in data editor it has been causing my triggers/values to become obsolete. Hard to trawl for bugs/errors by description only. Maybe if you'd be able to produce a few screenshots of errors etc? Other than that I can't really suggest anything other than starting over from the newest file I made, and editing the same abilities one by one until you find one that causes error to appear? That could either point to what is causing the error in the triggers, or to let you avoid it completely unless it's vital.
Do you get the same error if you only edit the values in trigger without messing around with abilities or data editor etc beforehand?
Alright, what I do is, I load map, and go to triggers. Under where the spawn is, it says local variables: Bangleing, 6, and 20. Well i change the 6 to 25 and the 20 to 10 and try and save and it says Syntax error, in like 21 and in the code thing, it says int_gv; and is highlighted blue. So am i just changing the wrong thing to make it say that. Cause for one, each level should spawn 25 units, and i think bangling should be a rare level like flying cause they blow your crap up. So maybe if i am just doing it wrong, you can change it, but i dont see how i am. I can always go back in and change the abilities of units, that takes less that an hour.
Gave it another go, info in changelog
hey, the file you put up loads fine, but after i change like anything in the map, it says that there is a syntax error is line 21 where you have it x= 0 <integer>. So i fixed units abilities but now i cant save cause of that error?? Coding problem?? For example, change the number of banglings from 6 to 25 and it will give you the error.