Unfinished action rpg engine
This was an abandoned attempt to create a zelda like engine for starcraft 2. To make the map, I used a modified version of Huesy's wsad thirdperson movement library. This map will not be updated by me. Some features include:
- two sword attack types: slash and spin.
- Bombs
- Hookshot
- shield(Full body)
- strafing(hold right click+ a/s/d)
- dual hand support (R and F do the same thing)
- projectile enemy attacks(Just copy/paste the one included)
- Free terrain
Known problems:
- Unorganized code
- Hookshot doesn't have an animation
- music system isn't perfect
I Had been messing around and walking around and I was wondering how you got the terrain to appear or fade away as you ran along the terrain
I will answer questions if needed