UED: First Light
A custom campaign for StarCraft 2, UED: First Light explores what 'really' happened before the Brood War and Second Great War in the Koprulu Sector. Set 250 years before the events of the original StarCraft, you will command forces of the United Powers League as you defend earth against horrific invaders.
You will be introduced to a new faction with custom units, voices, animations, and abilities. You will meet several powerful heroes whose names never made it into the history books. At least not the ones published by the UED many years later. This 18 mission single-player campaign will give you 14-16 hours of gameplay, more than 4 hours of voice overs, a custom soundtrack, and is the definitive prequel that answers many questions about why the UED truly went to the Koprulu Sector.
We are actively working on Part 2 of UED: First Light and will have more news about its release soon!
Official Site by Monocosm
Join us at UED: FL Discord
Original Soundtrack by Zac Tiessen
Spotify
Apple Music
Interactive Install Guide:
UED First Light Official Site
Install Instructions:
1. Download the Mod Pack "UEDFL_Mods" and the Map Pack "UEDFL_Maps".
2. Create a "Maps" and "Mods" folder inside your main StarCraft II installation folder if they don't exist already.
3. Extract the contents of the two Zip Files into the "Maps" and "Mods" folders.
They should look like this:
How to play:
Drag and drop the "UEDFL_Launcher.SC2Map" into the “SC2Switcher_x64.exe” program located under Support64 folder inside your Starcraft II installation as illustrated below:
Too PAINFUL and HARD to play, not even mentioning the time that is needed for it. The story, units etc. are super cool, atleast what i see from the first mission, but i cant feel it during the gameplay because i have to micromanage my stupid troops,(to be right i like micromanaging in other games like coh2, but in starcraft against an enemy like this....) creating/loading saves in every second without any result (if the head blow isnt count as a result) etc. If the first mission this much painful, whats with the others? Its like playing against elite ai in versus without any chance to reinforce my ranks(and without building etc., and its just the first mission!) I would recommend to create difficulty mods or rework the enemy or i dont even know. But i think it was created for real expert starcraft players, not for me, so i just push this mod far away from myself, and just continue playing other games, mods... (Postsript: on youtube i saw someone's game where he was at mission 1 end, and it was easier than in my game, it seems then, they even made it more difficult since that guy posted his video)
So far the campaign looks really good. Like the atmosphere, the new units are neat, and having all the hero abilities on the same command card is *really* nice.
The first mission is really rough. No build segments are hard to set up and balance difficulty-wise.
I appreciate that after each segment, you get topped off with units; nothing worse than getting an 30 minutes to an hour into the mission and realizing you are incapable of progressing because you lost specific units.
However, the final segment is drastically harder than the rest of the mission. Your units get whittled away here, and being right before a boss makes it extra painful. There are a few spots where sunken colonies can snipe your guys before you can see what's happening in that section, combined with the attack waves make it a really tedious section. Not to mention the final bit where a nydus drops an ultra on you before you can possibly kill it.
The boss itself is a cool design, but the AoE provided deals less than half of the damage needed and you just get attrition'd out of the fight since you can't possibly keep up with the enemies free-spawn against your limited resources. Either reducing the difficulty of the previous part, or making changes to the boss fight (such as damage to eggs carrying over to the spawned units) would make it feel a whole lot better than getting all the way to the end of the mission with not enough units nor personal skill to unlock mission 2.
I think a reminder to save after every section would just be a nice thing to add since there isn't any auto-saving in custom content as far as I can tell. Also, giving the hazmat dudes stim would be nice, they walk really slowly
I'll try it again tomorrow and hopefully I'll be able to finish that last section after a good nights rest, but I've really enjoyed what was created so far otherwise!
just finish the campaign it was great!! love it!!
what maybe bug that I found
in the Gatekeeper mission
- The nydus worm mark appear on minimap but not actually there
- if the cave bonus mission failed it instant lose for the game said all the building are dead
- after I finish the cave bonus mission when the zergwave arrive at the exit point they just turn back and come attack the base so I got 0 escape achivement for this
my opinion
- some projectile are too slow like flash granade and rocket troop's rocket
- mortar are miss all the thing maybe should increase aoe
Tips for players strugling at mission 6
Put 3 CSV left and 3 CSV right close enough so they can heal themselves
Then mass Armored division tank in front of CSV and artillery behing and Aircraft to defend against air and other things, lose this map 3 times with different strategies and lost these strat give me an easy win for the defense.
I was super excited to play this campaign, knowing all the work that went into it.
However, the prologue and the first one hour long no build mission killed my hype. I hate no build missions, I'm not a fan of hero focus and I think a RTS mission should never last more than 45 minutes. And the high difficulty doesn't help. Sadly it seems that the majority of the campaign is composed of these elements I don't enjoy...
I love the story, custom models, music, voice acting and ambiance. You guys did an amazing job. But I don't think that this campaign is made for me. I'll just watch Jayborino or GiantGrantGames play it.
from a technical and quality standpoint, its impossible to deny the achievements this campaign manages to accomplish. The custom models, custom faction and voice acting are all of high quality when compared to other Starcraft campaigns, how every, UED first light is a product that is hard to enjoy at all at times. Missions are too long to the point where you will be finding yourself saying "Just end already" multiple times, the difficulty takes many ups and downs all throughout the campaign and the player will often feel cheated by surprise attacks that come out of no where or by mission objectives that boarder on absurd, like asking the player to defend a giant area of the map, with zerg coming from all sides constantly whit the player having no choke point to make use of, no high ground advantage, stuck in one base and having to fight, among other things, Guardians that outrange their main defensive structures.
UED first light is in many ways a disappointment, a product that is too hard for the majority of the Starcraft player base to enjoy and who's difficulty is often not earned, instead coming from cheap enemy tricks or poorly design maps. You will never feel like you are being outsmarted or out maneuvered by the zerg, you will always feel like there is just too many of them attacking from too many sides. Its overwhelming and while that might have been the point from a story perspective it makes for a horrible gameplay experience.
i also got banned from their discord for saying "i dont like warhammer", no warning, just a perma ban and, despite trying to get in touch multiple times i was unable to re-enter, very profession of them.
The Zerg "AI" is also completely brain dead to the point that it dosent rebuild structures or train units, hell, i dont think i say a single larva turn into a cocoon once in all of the missions, which makes it ever so more interiorizing to lose because you know you are not even fighting against something that resembles a opponent whit some tactics, but instead just a endless horde of units, spawned out of thin air and ordered to attack in your general direction.
In reply to tdl131:
you gotta admit, it makes me see the blizzard campaigns in a new light after having played through all 11 missions of this. Brutal in the blizzard campaigns is the perfect difficulty sweet spot for me, I am not skilled enough to breeze through it, but if I dedicate a few attempts to it, I will eventually find a good strategy by learning more about proper build orders and enemy attack patterns. Also this campaign has like no spell casters, which really dumbs down the difficulty. the badger bomb is the most retarded ability devised to man, if you can practically use that on the defensive you are a king, and even on the offense, the way its supposed to be used, its a bit questionable because its hard to get it to land where you want.
This campaign is not exactly difficult, I beat it. Its not difficult, its just PAINFUL, ugh the save scumming, oh the save scumming. In blizzard campaigns you are always facing the enemy head on, you wont be surprised since its always announced, and its a matter of precise timings to have the right units at the right time to beat them. In here, the enemy are inferior to you, they only beat you when they decide to come unannounced with an ultralisk in your mineral line.
Also "defending a large area with no chokepoint" you are referring to the prison mission right? as long as you clump up your units in 4 corners of the map with an mcv in each corner, the mission was the easiest thing ever, you dont start out with any anti air, so thats the first order of business, and eventually you will have so much artillery that the zerg cant even get close, and your antiair truck's range doesnt lose out to the guardian. One of the few missions I thought was pretty nicely designed except it went on for a bit too long.
In reply to hypernova2002:
there is also that defensive mission where you do have choke points but the enemy zerg sends defilers that use dark swarm, making all units on the choke point invulnerable, random bullshit also appears out of no where, like brood mothers that make all zerg every where on the map move and shoot faster... this bonus speed is huge and it also stacks, there is even a time during the mission 3 brood mothers spawn at the same time. mind you, its in a mission where you lose if 100 zerg make it past the choke point.
Idk what it is whit this campaign but it seen to want the player to go fuck himself, because all of the above dont sound like a good gameplay experience, it sounds like a middle finger to the player
Are you planning on uploading all the missions into the custom campaign tab in sc2 like you did with the prologue? I have an M1 Mac, and the sc2 editor currently won't run on it, so I have no way of playing custom campaigns that require the editor.
In reply to torlock4:
Use this method, mate. Doesn't require the editor.
Use this method with the launcher.
In reply to vastanx:
Thanks, managed to get it working for me!
In reply to torlock4:
Hello, no plans because extremely restricted upload sizes on bnet. You can bypass the editor by running it via command line even on Mac. Let me see if I can find it.
I also manually created a shortcut for myself.
Just need to have something like this in the target field:
Mission 5 is broken. You can't make any Fusion Reactors, and thus you're stuck with whatever workers you squeeze out. You have a finite amount of units, of which much are biological forces that cannot heal. The CSV is a lifesaver, but once I had multiple Ultralisks and Mutalisks attacking me it became straight-up unplayable. Not sure if this is intentional or not. If it's intentional, it is completely unreasonable to expect the player to play the whole mission without being able to train more units. The Nydus worm spawns next to your only Fusion Reactor and if you aren't at home to defend, you're toast. If it isn't random, the fact the Nydus worm spawns directly next to your only supply structure leads me to believe this is intentional in order to screw the player over. I really hope it's just a bug or oversight, because adding artificial difficulty in this way serves only to irritate players.
I used cheats to get over the impossible part of the mission...just to find out nothing happens after a certain point. Enemies don't spawn, the toxicity keeps climbing, and the mission is impossible to complete in the end. Hate to see it, it seems these missions aren't really tested at all, which would explain the presence of some pretty unreasonable mechanics and encounters.
In reply to ksnumedia:
We are not able to duplicate this issue.
In reply to ksnumedia:
maybe the triggers broke for you, once you clear the areas, a nydus ambushes your base, and then you rush back to kill it, then dialog is supposed to play talking about how the zerg like ambushes, then you have to clear out the 3 baneling nests and lair, then you have a hold out, once ultralisks start flooding in you are supposed to abandon base (the map is supposed to yell at you to retreat). the map expands. and its a bit finnicky since you dont get control of the big base until you reach the center of it, so your neutral units get reclaimed whilst surrounded by the zerg chasing you. after you clear out the zerg chasing you it tells you to build an airstrip, and after the airstrip is built you should finally be able to build reactors. at which step of the above process did you deviate.
I had a separate issue where it wouldnt let me get an all clear for the areas because the bastards like to burrow, and you dont have detection, so you cant get the all clear until they decide to unburrow.
In reply to ksnumedia:
I'm having the exact same issue: I can't construct Fusion Reactors.
In reply to ksnumedia:
How to use cheats ?
For some reasons, my progress didn't save and I lost all of my progress; Which is quite a lot in terms of time, I played up to the end of mission 2.
What could lead to this?
In reply to Schweinkampf:
You don't have any checkpoints whatsoever in this campaign. You need to save often manually, preferably using manual saves. Save scumming is pretty much mandatory.