two player td
This map can be played with 1 or 2 players and your goal is to prevent the enemy forces from reaching the bottom of the map. Build turrets along the road to hold them off, but make sure you plan ahead to be able to deal with the different armor types.
Each player starts out with 20 HP, every enemy unit that reaches the goal decreases your HP by 1. The game ends when both players have no HP left.
Currently there are 20 waves of enemies of varying difficulty, as well as 7 different structures.
This is the first map I created in the new Galaxy Editor as a learning experience and is focused on data manipulation and triggers, the terrain was kept very simple.
good job. I was confused by the detection though. The description for Spore Crawlers in the building menu said that they were detectors, but they couldn't see those DT's. Also, with the Sensor Towers, the whole map is already revealed, so what's the point of having their radar ability still active? In my opinion, you should reduce the range of their radar ability to the same range as their detection ability, so that the circle will tell you how far away it will reveal cloaked units.
Keep up adding difficulting,
gj
Thanks for the feedback.
I tweaked turrets and waves quite a lot during the last couple of versions, and added the ability to salvage turrets (was stuck on that for quite some time thanks to the data editor ;) ). I'll add more waves and upgrades later.
I really liked it. I would love to see some upgrades on the towers. I loved the variation on towers I don't think thats been on any other map yet.
I think the prices could do with some balance and maybe the attack abilities could be a bit more original but hey, for just a few days on the editor this is awesome. Goob job! :)