Twenty K Immortals
A remake attempt of SC1 20k... maps. Defend the base against growing waves of immortals. Up to 4 players. Each palyer has his separate wave attached that will not spawn if the player is not active, so single player is ok. Regardless of name, for balance and performance purposes, the kills required to win are 2000 per player.
Battlecruisers tend to weaken as immortal HP becomes 600-700 with the last waves (now that you have to kill 2000).
yeah its far to easy ... mass tanks with emp from ghost is all u need (and few vikings when void is coming, though u can kill it with ghost too) but since it was only 1013 units, i guess it will get more difficult later on
the voidray comes so late at that point you already have loads of BCs. no problem at all, just load the bunker with marines, put the scv's on auto repair, micro your ghost well and build BCs and marines (reactor rax) as fast as you can. In the end I had only BCs and the marines in the bunker. (supply blocked)
Easy? Void comes in and I get owned every time. EMP does very little effect to the 1500 shields and the 5 battlecruisers I have by that point get ripped apart by its prismatic. Sure they're effective against the ground units but that void is unstoppable... I'd recommend changing the unit to phoenix if you want to limit the air...
nice but I wouldnt allow air units... makes it too easy