Updates
2012 November 20
- Meanwhile working on other projects: Troops Defence and Age of Knights
2012 November 9
- Basic not working pre-battles dialog window done.
- Battles broken (totally unplayable game).
2012 November 8
- Some basic start was done for pre-battles window to appear. Plan to make something like this.
2012 November 7
- A lot updates for Troops Defence was done since Nov 1.
- Finished buildings variables. Added races choosing.
2012 November 1
- Bigger update for Troops Defence was done.
- Plan to finish the variables for buildings.
2012 October 31
- Finished Army Sizes above their heads stuff. In future thinking of making models of flags and attach to Units.
- Huge change towards gameplay elements that includes 3 races involvement, half way done Basic Buildings and Units making list to the game (already done plans on paper.)
- Added Basic Starting game options like choosing race and other futures upcoming.
- A LOT of tweaks. Settlement Dialog Menu and Army Tab. Travel between Settlements without every time clicking to open Menu for production. etc.
- Battlefield arena battle stuff doesnt work... someday may fix it and really after that will rework the whole script.
2012 October 30
- Half way done Army Size tags above their heads for easier understanding of How much of units to expect from invaders etc.
- Army movement improvements.
- Some other tweaks.
Update: * Finished for now with Army Sizes UI, now appears in numbers between 1 and 20. Planning in future to make it look like flags or shields with lines on it..
2012 October 27
- Some trys fixing bugs with battle end calculations.
- Building list which to implete.
- 3 Original races will be impleted.
- Gameplay elements like units and some buildings will represent mostly same ones like in original SC2.
2012 October 13
- Settlement enabled buildings button and working transition between Units and Buildings menu.
- Selected Unit buttons some progress for Buildings and Army Units slots view.
2012 October 12
- Some work with listing of buildings for Settlements.
2012 October 11
- Added buttons for choosing between Army units and settlement buildings and another one just in case ...
2012 October 5
- Army Management dialog improvements was made.
- Tweaks left for Army Management like Auto join army and some improvements for energy calculations.
2012 October 4
- Army Management dialog is working for spliting Army Units, left script for joining Army Units.
- Update: Army Management working now all the way! Left adding clearance for who joining who, headers, sides of army units belongings and stuff..
2012 October 3
- Made working Army dialog management. (Still not finished the script for spliting army itself, or joining)
- Some tweaks with Army (Zealot) in data editor.
2012 October 2
- Preview of Army spliting joining dialog pretty much done.
- Meanwhile started triggering the window.
2012 October 1
- Edited the Army Units tab (bottom of the screen)
- Updated scripts, debug.
- Made a list of needed dialogs in the game (Village, finance, diplomacy, management/overview, a lot of army dialogs, reports tab with bunch of patterns for events, recruitment/construction reports, etc).
Plans:
- Add tabs (in Red squares) to cycle between units, buildings (when in a village) or more.
- New Window to manage Army units (Split, join, etc)
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