Third Great War

The Third Great War is three part custom campaign for Starcraft 2 with custom achievements, gameplay mechanics and new units. It will also have custom upgrades and a branching storyline in the future.

 

The zerg prologue (the only thing available right now) takes place during 2518, 3 years after the beginning of the Third Great War. Amidst the chaos Garz, a cerebrate that have survived the Brood War is interested in some psionic emanations from a terran battlecruiser. Little did he know that whatever he found there would change the course of the war.

 

If there are any issues, other than the ones mentioned here, let me know.

 

Known issues:

Crappy voice acting by my standards...

 

Models and Textures by:

Hammer107: Kel-Morian Marine, Kel-Morian Medic, Kel-Morian Mechanic, Kel-Morian Siege Tank, Kel-Morian Marksman, Kel-Morian Incinerator, Kel-Morian Demolisher, Kel-Morian SCV, Kel-Morian Chimera, SC1 Factory, SC1 Bunker (stratostygo for the texture), SC1 Engineering Bay (stratostygo for the texture), SC1 Missile Turret, SC1 Starport, ComSat Station, SC1 Armory, Moebius Buildings and Units (Alleyviper for his Covert Ops Kain model and texture as basis for the moebius spectre's helmet; Moebius Siege Tank is based from Sheeldwall's Brimstone Tank, herdal8 for SC1 Nuclear Silo model, Thrikodias for his original Covert Ops model, Xibadivs for his original Machine Shop and Control Tower models), Kel-Morian unit models(Skylancer: Alleyvipersc2 for his Cerberus MK Destroyer as an base; Cyclone: Soulfilcher for converted HotS Cyclone model; Vulture: TaylorMouse for his SC1 Marine Armored Raynor in Vulture and Alleyvipersc2 for the UED Edge head textures(the latter apllies to the marine as well); Guard Robot: alleyviper for the ARES Walker model) Science Facility, Shakuras Sentry, Tal'darim Doomcrawler, Tal'darim Tormentor, Tal'darim Skyblade, Nerazim Reaver Portrait, Tal'darim Khaydarin Monolith, Nerazim Harbinger, Purifier Shuttle(model by GnaReffotsirk)

SoulFilcher: Nerazim Probe, SC1 Supply Depot, Primal Drone

Xibadivs: Machine Shop(SoulFilcher for wireframe and button), Control Tower(SoulFilcher for wireframe and button)

GnaReffotsirk: Creep Colony (with small edits by Hammer107), Shuttle Death Model

Nolanstar: Feral Zerg Building Textures (Hatchery/Lair/Hive, Evolution Chamber, Spawning Pool, Creep Colony, Hydralisk Den, etc.), Nerazim Building Textures (Nexus, Cybernetics Core, Photon Cannon, Gateway etc.)

TooMuchTuch: Kel-Morian Combine Decal

Cacho56: SC1 Wall Flame Trap, SC1 Floor Gun Trap, SC1 Floor Missile Trap, SC1 Hydralisk, SC1 SCV Portrait

GhostNova91: Infested Ghost, SC1 Zergling (Icon by Hammer107 and wireframe from Cacho56), SC1 Academy, Behemoth Battlecruiser

Thrikodias: Sunken Colony (icon by Hammer107 and wireframe by Supernova134), Targeting Drone, SC1 Photon Cannon, Covert Ops, Arbiter Tribunal, Signifier, Zerg Bug, Dropship Portrait, SC1 Academy Placement

Alleyvipersc2: Infested Medic, Colonist Ship Placement, Command Bio Dome Placement, Swarm of Amon Zerg units and structures.

herdal8: Tech Nuclear Silo, SC1 Science Vessel, SC1 Command Center, Nerazim Reaver

Supernova134: Outfitting Station

Zarxiel93: Shuttle Portrait

Kazor132: Skyblade Portrait, Ara, Furinax, Auriga, Venatir, Velari and Shelak Tribe Decals

NanaKey/delphiniumfrog: Landship

DaveTheSpectre: Infested Ghost Portrait, Umojan Firebat, Umojan Medic, Umojan Goliath, Covert Ops Tech Reactor

sheeldwall: Automated Terrazine Refinery (including Black Ops version).

Sounds by:

RaptorKirad: Sniper, Heavy Minigun, Shotgun, Rifle

 

 

If I missed someone or wrote a detail wrong let me know. The credits inside the launcher includes only assets that are used for the available maps.

 

English is my second language, so i apologize for any potential grammar mistakes.

If you have some suggestions, feel free to share them.


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About This Project

  • Project ID
    304597
  • Created
    Oct 10, 2018
  • Last Released File
    May 1, 2021
  • Total Downloads
    930
  • License

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