Third Great War
The Third Great War is three part custom campaign for Starcraft 2 with custom achievements, gameplay mechanics and new units. It will also have custom upgrades and a branching storyline in the future.
The zerg prologue (the only thing available right now) takes place during 2518, 3 years after the beginning of the Third Great War. Amidst the chaos Garz, a cerebrate that have survived the Brood War is interested in some psionic emanations from a terran battlecruiser. Little did he know that whatever he found there would change the course of the war.
If there are any issues, other than the ones mentioned here, let me know.
Known issues:
Crappy voice acting by my standards...
Models and Textures by:
Hammer107: Kel-Morian Marine, Kel-Morian Medic, Kel-Morian Mechanic, Kel-Morian Siege Tank, Kel-Morian Marksman, Kel-Morian Incinerator, Kel-Morian Demolisher, Kel-Morian SCV, Kel-Morian Chimera, SC1 Factory, SC1 Bunker (stratostygo for the texture), SC1 Engineering Bay (stratostygo for the texture), SC1 Missile Turret, SC1 Starport, ComSat Station, SC1 Armory, Moebius Buildings and Units (Alleyviper for his Covert Ops Kain model and texture as basis for the moebius spectre's helmet; Moebius Siege Tank is based from Sheeldwall's Brimstone Tank, herdal8 for SC1 Nuclear Silo model, Thrikodias for his original Covert Ops model, Xibadivs for his original Machine Shop and Control Tower models), Kel-Morian unit models(Skylancer: Alleyvipersc2 for his Cerberus MK Destroyer as an base; Cyclone: Soulfilcher for converted HotS Cyclone model; Vulture: TaylorMouse for his SC1 Marine Armored Raynor in Vulture and Alleyvipersc2 for the UED Edge head textures(the latter apllies to the marine as well); Guard Robot: alleyviper for the ARES Walker model) Science Facility, Shakuras Sentry, Tal'darim Doomcrawler, Tal'darim Tormentor, Tal'darim Skyblade, Nerazim Reaver Portrait, Tal'darim Khaydarin Monolith, Nerazim Harbinger, Purifier Shuttle(model by GnaReffotsirk)
SoulFilcher: Nerazim Probe, SC1 Supply Depot, Primal Drone
Xibadivs: Machine Shop(SoulFilcher for wireframe and button), Control Tower(SoulFilcher for wireframe and button)
GnaReffotsirk: Creep Colony (with small edits by Hammer107), Shuttle Death Model
Nolanstar: Feral Zerg Building Textures (Hatchery/Lair/Hive, Evolution Chamber, Spawning Pool, Creep Colony, Hydralisk Den, etc.), Nerazim Building Textures (Nexus, Cybernetics Core, Photon Cannon, Gateway etc.)
TooMuchTuch: Kel-Morian Combine Decal
Cacho56: SC1 Wall Flame Trap, SC1 Floor Gun Trap, SC1 Floor Missile Trap, SC1 Hydralisk, SC1 SCV Portrait
GhostNova91: Infested Ghost, SC1 Zergling (Icon by Hammer107 and wireframe from Cacho56), SC1 Academy, Behemoth Battlecruiser
Thrikodias: Sunken Colony (icon by Hammer107 and wireframe by Supernova134), Targeting Drone, SC1 Photon Cannon, Covert Ops, Arbiter Tribunal, Signifier, Zerg Bug, Dropship Portrait, SC1 Academy Placement
Alleyvipersc2: Infested Medic, Colonist Ship Placement, Command Bio Dome Placement, Swarm of Amon Zerg units and structures.
herdal8: Tech Nuclear Silo, SC1 Science Vessel, SC1 Command Center, Nerazim Reaver
Supernova134: Outfitting Station
Zarxiel93: Shuttle Portrait
Kazor132: Skyblade Portrait, Ara, Furinax, Auriga, Venatir, Velari and Shelak Tribe Decals
NanaKey/delphiniumfrog: Landship
DaveTheSpectre: Infested Ghost Portrait, Umojan Firebat, Umojan Medic, Umojan Goliath, Covert Ops Tech Reactor
sheeldwall: Automated Terrazine Refinery (including Black Ops version).
Sounds by:
RaptorKirad: Sniper, Heavy Minigun, Shotgun, Rifle
If I missed someone or wrote a detail wrong let me know. The credits inside the launcher includes only assets that are used for the available maps.
English is my second language, so i apologize for any potential grammar mistakes.
If you have some suggestions, feel free to share them.
Hi, I enjoyed the two levels so far.
Just had a little play around with some of your faction test maps. The Nerazim test map AI is bugged and doesnt build any gas so they end up only throwing zealots at you, oh and build most all of their structures in the mineral line :-) I did enjoy the faction changes but would be nice to see them in action against the intended attack waves :)
Looking forward to more campaign levels in the future. Cheers Bobs
Definite improvements. Levels feel good to play and there's plenty to do.
Hope to see more.
M2 is just brutal. While turning your units into enemies is good on paper, this implementation is really bad since you can't really predict it, or even play around it, as well as grabbing pretty absurd chunks of your army on higher difficulties. On top of that it can also hit economy, crippling your chances of rebuilding.
I'm not finding this fun at all, tbh.
In reply to TChosenOne:
In reply to ragingballistaee:
In reply to ragingballistaee:
In reply to TChosenOne:
Mission 1 commentary:
Just a small thing before I play it, credits are cut off. You may want to check they're visible in multiple resolutions
In reply to TChosenOne:
Why is everything so dark