The Talon Faction Mod/The Talon Faction Mod - Patch Updates

Update notes

 

Updated 25-01-2019

  • Processing upgraded art (phase 1)

Updated 28-12-2018

  • Forgers Changes
    - Added the Carrier Capacity upgrade, allowing Carriers to build up to 10 Interceptors
    - Added Disruption Tethers upgrade, decreases prepare time for Starwing Disruption
    Field ability from 4 to 2 seconds.
    - Added the Hardened Shield upgrade, provides Royal Crusader in Bastion Mode
    with advanced shields which reduce all incoming attacks to 10 damage.
  • General Changes/Fixes
    - Updated mod on account of latest Blizzard patch and War Chest IV.

Updated 30-11-2018

  • Updated all tooptips for the factions.

First-Assault Armada Changes

  • Dominators no longer have the Disruption Field ability.
  • Dominator Quantum Reactor upgrade changed, now ground attacks ricochet twice.

Biocrafters Changes

  • Lancers received the Slash ability, performing a melee attack of 40 damage.
  • Predator Crystalline Infusion change
    When a Predator is now mutated to a Tyrant it becomes a suicide unit dealing
    as much damage as it has life, killing everything in the vicinity.
  • Lancer Crystalline Infusion change
    When a Lancer is now mutated to a Crystalmancer it receives an ability to launch
    a crystal shard at an opponent dealing 100 damage and energy damage.
  • Golem Crystalline Infusion change
    When a Golem is now mutated to a Steel Golem it receives an ability to perform
    a healing strike. A target is attacked for 50 damage and all nearby friendly units
    are healed for 25 health.

Forgers Changes

  • Added the Starwing for the Forgers
    Support aircraft capable of attacking ground targets. Can use Revelation,
    stun enemies in target area and use Harmonic Disruption which enables it to
    launch anti-air missiles for the cost of energy.
  • Dominators no longer have the Disruption Field ability.
  • Dominator Quantum Reactor upgrade changed, now ground attacks ricochet twice.

Cyber Initiative Changes

  • Added the Pacifier for the cyber Initiative
    Utilitarian support caster. can deploy stasis wards and place cloaking fields.
  • Cyber Adepts no longer have the Psionic Transfer. Instead they have Psionic Shade
    whereby they summon a psionic projection that can move and attack and by individually
    commanded. The shade lasts for 6 seconds.
  • Silent must now have the Archives tech structure to be unlocked.
  • Added Null-Charged Claw Missile upgrade for the Silent, increasing damage against
    massive enemy targets. The Null-Charged Claw Missile can be upgraded from the Archives.
  • Enlightend Disruption Web ability upgrade moved to the Archives tech structure.
  • Shield Amplification upgrade no longer affects Adepts. Instead it affects Sentinels and
    Pacifiers.

Updated 29-09-2018

  • Changed Harbinger for First-Assault: Removed Feedback, added Psionic Discharge ability.
  • Changed Crusader for Biocrafters: Is now Proton Crusader, armed with powerful area damage weapon.
  • Changed Behemoth for Biocrafters: Weapon bonus damage now vs. armored, taking support role of original Crusader

Updated 15-09-2018

  • Made several changes to the mod for support to the Time Splitters Campaign.
  • Uploaded mod to NA servers for online play.
  • Fixed an issue where playing with ZvP could result in a game crash.