Terrain Showcase
I have always liked making very detailed maps, especially in the WC3 editor. But I could never figure out triggers (I could also never find any online tutorials). This map is an showcase of the terrain work and details I am good at doing. I was wondering if I could get some basic instructions on triggers to go things like:
- Make units start mining automatically at the start of the game
- Make units patrol automatically at the start of the game
- Make units get in bunkers automatically at the start of the game
- Have upgrades already researched I guess this could also be like my portfolio if anyone needed help making their map look pretty.
@Teny2 Well I poked around in the trigger editor for a good hour. I managed to get all the workers mining the resources I wanted them to automatically. I also got the game to not automatically end because there are no official opponents, and I also got the whole map to reveal. But I'm still having trouble getting units to load into bunkers and other units to patrol. There's also a zerg trap I want to set up where if the player kills a lone zerglings in the mountains south of the base, a bunch of zerg unburrow around it. I don't know how to do these three things. It's gotten to the point where i just might have to be told specific paths to input. This system really isn't as intuitive as the wc3 editor, even if it IS more powerful.
The trigger system is very simple. Each trigger is made up of 3 parts: events, conditions, and actions.
The event is when the trigger takes place. This is how to tell the map when to run the trigger. For doing something at the start of the game, use the event "Map Initialization."
The condition section is to determine if the trigger should be run or not. If you want the trigger to only run if a certain thing is a certain way, then you can specify that there. For what you mentioned, you do not need any conditions.
The actions tell the trigger what to do when the event takes place. Mining, patrolling, , and entering bunkers are all ordering a unit to do something. For those, you would use the action for issuing an order to a unit.
So, what you want is basically something like this:
Event: Map initialization
Condition: none
Actions:
Pick each scv on the entire map, order picked unit to mine minerals..
Set research level of ability to 1 for player 1...
ect..
You can find the actions and events you need by simply searching or looking through the list of them in the trigger editor.