Templar Arena

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

The story is thus:
A Terran world has been taken by the Protoss, and the Templar Elite are now battling for control of the prize. You play as one of these Templar and fight for supremacy.

http://www.youtube.com/watch?v=kjdl5KMQAzA

Features:

Play As One of Three Distinct Classes

  • Warrior - A fast and furious fighter that uses speed to overwhelm. Has the Dash special ability that triples his movement speed while you hold down the Spacebar.
  • Adept - A slow and methodical juggernaut that uses raw psionic force to overpower his opponents. Has the only ranged attack in the game and can Levitate up out of his opponent's reach.
  • Phantom - An agile and elusive combatant that out maneuvers his opposition. Has the Cloak special ability that renders him invisible while you hold down the Spacebar, and can Teleport short distances.

Four Distinct Game Modes

  • Last Man Standing - A furious melee where the victor is the last one standing.
  • Zone Control - A close-quarters battle where your objective is to be the first one to spend 20 seconds alone in the special area at the center of the arena.
  • Factory Defense - A team vs. team struggle to control the majority of the bases in the arena.
  • Team Showdown - Simple showdown where the objective is to kill the other team first.

Fully Realized 3rd-Person Controls

  • Smooth 8-directional WASD movement for up to a full complement of 14 players.
  • Fully functional mouse-turn using the Right Mouse Button.
  • Full manual control of your hero thanks to disabled unit AI.
  • Real-time Health Bar and Displayed Ability Bar with Tooltips.

Specialized Zones for Each Game Mode

  • Last Man Standing Arena
    http://static.curseforge.net/thumbman/images/20/744/175x200/LastStandZoneMap.jpg.-m1.png
  • Zone Control Arena
    http://static.curseforge.net/thumbman/images/20/800/200x99/ZoneControlMap.jpg.-m1.png
  • Factory Defense Arena
    http://static.curseforge.net/thumbman/images/20/927/200x57/FactoryDefenseMap.jpg.-m1.png
  • Team Showdown Arena
    http://static.curseforge.net/thumbman/images/20/928/126x200/TeamShowdownMap.jpg.-m1.png

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Release Notes:

  • Unsolved Bug: Moving the mouse-wheel messes up the camera.
  • Unsolved Bug: The Phantom's teleport ability will occasionally ignore terrain.
  • Gameplay Note: The Last Man Standing and Team Showdown game modes do not have a victory trigger and must be exited by typing -exitmap into chat.
  • Technical Note: You may experience low framerates due to the nature of the map. If you experience prohibitivly low framerates, you can type -reduceview into chat to half the set farclip distance. Typing -restoreview will restore the starting farclip distance.

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About This Project

  • Project ID
    23445
  • Created
    May 11, 2010
  • Last Released File
    Never
  • Total Downloads
    4,294
  • License

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