Swarm (Campaign) Fix for Swarm (Multi)

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

PM me if I have missed something!

This is a common problem in really A LOT of custom maps/mods. If you add SwarmMod or SwarmMulti dependencies together with SwarmCampaign, the latter one will mess up all the multiplayer-related stuff. This mod will get rid of many wrong values in the Data Module, restoring the regular multiplayer Tech Tree.

Also check Void (Campaign) Fix for Void (Multi)

ON BATTLE.NET:

The mod can also be found on Battle.net for online dependencies, kindly hosted by WARGIRL. To link your online dependencies to your map, look for:

enUS: Swarm (Campaign) Fixed

itIT: Swarm (Campagna) - corretto

HOW TO USE:

Just add it as a dependency into your project followed (this is important) by SwarmMulti, as this mod already uses SwarmMod and SwarmCampaign as dependencies. This will also mean that you will have your multiplayer stuff up-to-date with the latest balance changes.

Example

LOCALE:

Some texts have been reverted back to LibertyMod and SwarmMod as they were changed by the campaign dependencies. Feel free to help with other localizations of the mod (including the text that appears in Editor only).

NOTES:

Remember that not everything is changed, for example most of the Validators, Motors, Models and Sounds remains unchecked, as I think almost everything is untouched there. In case, you can report me any bug you find with a private message, I'll appreciate that.

Mod Status


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About This Project

  • Project ID
    87456
  • Created
    Dec 3, 2014
  • Last Released File
    Dec 31, 2014
  • Total Downloads
    496
  • License

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