Storm's Keep
You are a freshly trained Ghost sent to a distant colony in response to Zerg sightings on the planet. The colony is ill-equipped to defend itself against such a threat and it is up to you to help them survive this struggle.
Trailer
http://www.youtube.com/watch?v=ikBsgP7biTY
Images:
http://www.sc2mapster.com/maps/storms-keep/images/
Features:
45 Minutes of playtime.
9 Unique missions.
A varying and detailed environment.
Simple and story focused gameplay.
Published:
EU: Storm's Keep
Played thru the adventure last night and it was fun even if the time of moving the character from one place to another sometimes took a long time (30 s wait felt a bit too long sometimes).
Something I do would like to request is choices. As the adventure is now, it is a straight line with a few scenes where one has to avoid dying (dying is made difficult, which is good) or automatic reload of a checkpoint (when running thru a terrotiry where I do not have clearance, I need to avoid guards).
Choices - for example - should I turn in someone whom I suspect to be a changeling or not?
Should I decide to pay someone for information?
Should I let someone continue to investigate/research when situation is becoming dangerous?
This could make the adventure more enjoyable even if it could mean you have to replay from start.
A savefeature would also be nice, if possible to implement.
Thanks a lot for a very nice map!
fun map nice job
Just finished it, was pretty fun, well done
Just uploaded a new version with some bugfixes and it should be localized. The old version should also have been localized! Dunno what's up with this. Never had issues with localization before.
When i interact with something all i get is Parum/Value/bunch of numbers. All the text is this way.
Im assuming its because im playing it through the editor (Test Map button)? How the crap are you suppose to publish single-player maps these days if you cant even play them right without uploading it, and if you upload it it just disappears in the popularity crap.
Tested the version you uploaded, and it isn't localized for US apparently. I ran it by opening it in the editor and clicking the test map button...Dunno if that had any effect on the localization.
You're supposed to click the guys to interact with them.
Is there any basic guide for this map, I've been standing next to the hammer security guy for 10 minutes now and nothing is happening.
At first it took me 5 minutes to figure out I had to wait next to the spartan unit to update my objective, who then sends me to the hammer security unit, where the beacon is. Now I have been in every spot around that unit, in front of it, killed about 50 units, nothing is happening, so how do I progress now ??? When do my objectives update ?
I checked the editor, it doesn't show what I should do with my unit, I just can see my objective has to change to "report to the mine", but yea ... nothing.
[EDIT]: Why do we need to wait so long at the triggering unit before anything changes, it really ruins the map actually ...
Qancakes, tell me, could you please upload the map on SC2mapster or on the US servers?
I don't get why all of these great maps are in EU only and when asked about releasing on other servers or SC2mapster.com, every single map maker goes silent.
Second part? :D I hadn't even thought of that. But I might consider it. :-) I really enjoyed making this mini-rpg.
I like this map! You must play it! What about second part?)))
Mind uploading it on SC2mapster and/or on the US servers?
It's published on the European servers, so you'll have to go create it on Battle.net ;)
About the map: Sounds interesting, I will be sure to check it out and return with a "review".
How do I download this map?!