Storm to Pass

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This is try #2 at map making for me, the first one that I made just ended up too large, and made me very sad inside. It wasn't what I was aiming for at all. Plus, who wants a map that makes you sad inside? right.

Anyway, I took what I could from the feedback on that map, and put together a new one, with some similar features, but smaller, and few issues fixed up. Oh, and the best part? It makes me happy inside. Just incase you care, eh. So, now I need feedback on this map, it's on the same tileset that I used on my other one, if it happens to look familiar.

Name: Storm to Pass (Name might change, just happened to be the song on when I filled in the info. Feel free to suggest a name change if you like, I'm down with changing it if something fitting gets posted.

Type: Melee 1v1

Size: 133x116 Playable, 168x152 Actual

Scout: Takes about 25 seconds, maybe a bit more base to base.

Overview: Overview

Overview with explanation: Overview w/symbols Legend:

Red - Start location

Black - Destructible Rocks

White - LOS blockers

Yellow/Green - Watchtower/watchtower range

Blue - Odd gold/blue mineral mix expo

Features:

- Easily defended natural, with tight choke and overlooking cliff from the main

- Destructible backdoor rocks to the main and natural, because trying to push through that choke would be just stupid with tanks on the cliff. Like srsly, completely ridiculous.

- Destructible rocks blocking the... kinda.. sorta.. high yield expo. We've all seen what those Terran players like to pull, I'm not down for those shananigans. That would be a long ass way to fly, anyway.

- LOS blockers around the little lakes to prevent those pesky siege units from abusing them too much.

- Single watchtower in middle, makes holding midground advantageous.

- Lots of open ground between the 12 and 6 expo's, and down around the high yields.


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About This Project

  • Project ID
    24601
  • Created
    Jul 4, 2010
  • Last Released File
    Never
  • Total Downloads
    365
  • License

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