Starcraft 2: Time Convergence [Campaign]
This is for people that want to paly the first version on TC Zerg. One day i'll post the new version of this campaing but until that https://drive.google.com/drive/folders/1pgwmu1Q6yiZcq3MvR93N8hh-xGweOT_O?usp=sharing
Introduction Campaign:
The Zerg threat overcame the power of the Protoss empire and sent them into exile from their own planet. Now without leaders, expelled from their land and forced to live with the Protoss whom they once called traitors. The tribes chose a young Templar to guide them in the darkest times of their history. But in order to gain victory, the new leader must have the blessing of a higher power.
Follow Artanis on his way through different times to save his people.
Prologue Zerg
- The titan choice. (Complete)
Instructions ENG
In order for the game to function correctly, the following steps must be followed.
-In the Maps folder there should be a folder called Time convergence
- A folder called Zerg (can create) most be in Time convergence folder were the missions files has to be.
- The mission launcher should also go into the a Time convergence folder.
- Zerg -> Intro, TC 00, ...etc
Instructions Spanish / Español
Para que el juego funcione correctamente debes seguir los siguientes pasos.
- En la carpeta mapas debe existir una carpeta llamada Time convergence.
- La carpeta Zerg debe ir dentro de la carpeta Time convergence.
- El lanzador de misiones también.
- Zerg -> Intro, TC 00, ...etc
Address of the files.
-> Starcraft II
>- Maps
>- Time Convergence
>- Zerg
>- All the missions
Feedback:
Please write any suggestions here . It is much appreciated.
Thanks: All the community (Authors and Jayborino and DeltronLive for showing all your work)
Assets
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In reply to Aha234:
where are the 1st 1/2 of the story?
Unable to find
Prologue -> TC 00, 01
- Zerg Part 1- > TC 02, 03, 04, 05
but got the rest from files older filers
are you able to make a master file with all the game so far ( or the prologue and Zerg parts in + what ever skins are needed as well ?
In reply to Forge_User_40301651:
I cant get this to work, I've followed what you said, can anyone help me?
In reply to Unholy:
In reply to Unholy:
In reply to VastanX:
Is TCT 01 the first terran map?
In reply to DEFILERRULEZ:
In reply to VastanX:
In reply to DEFILERRULEZ:
In reply to VastanX:
I have written installation instructions for any problems that might occur.
Okay. I just played Beta version of the new mission, and here are my feedbacks.
1. Enemies antiaircraft weaponries are excessively powerful.
Since I have to destroy all Nydus worms to win, I used air forces during my ground units protect my system. However, Zerg's antiaircraft units are VERY strong. One 1/1 mutalisk takes almost half of 3/3/3 carrier's barrier until death, and Necrox's attacks neglect our shield and take only health. And it is extremely powerful.
In addition, their missile-like weapons offset my micro control, because it takes some time for them to explode, following and attacking carrier itself even after its interceptor enters.
So I think you should lower the damage of Necrox's antiaircraft weapon, and change mutalisk's weapon system. Shortening detention time might work for mutualisk as well.
2. If the mission objective is destroying all Nydus, then it might better that changing objective to "destroy all Nydus," more directly. Even though I can't win, I don't think that I should remain stay rather than applying detached force because I played this map more than a hour but there is no difference.
I believe your intention is using ground units as detached force and destroying all Nydus (I think anti-ground protection is not strong as anti-air one.) but this condition is excessive.
Ok.
quote
Even though I can't win, I don't think that I should remain stay rather than applying detached force because I played this map more than a hour but there is no difference.
You can't win?
Did you destroy the rocks and the nydus?
Ah It was my mistake X)
Defeating trigger is not malfunctioning.
Please do not take it the wrong way, it's a language problem.
But I'm still confused. Please answer these questions.
Did you see the final cinematic?
You lost at some point?
In addition to the damage of air units, was there another error?
Did you like the new troops?
Thanks in advance.
e.
Sorry for delay. It was so tired for me to play SC2...
Anyway, I cleared the mission, and here're my answers
1. I saw the final cinematic
Even though the anti-air troops are extraneously powerful, we can defeat them if we use air units with ground troops. Since mutualisks and Necrox cannot attack both ground and air units simultaneously, ground units can prevent my air units from being focused.
2. Game isn't ended.
The game isn't ended even after the Du'Galle's finial speech, "Bring him to the Aleksander. Our scientists will take care of it." Cinematic is stopped with Abathur-focused scene. Nothing happens.
3. Bugs with Two archon's name
Blue and Red archons, their names are also Du'Galle. After merging, it is correct.
4. To the new troops, both Zerg and Terran ones, they're mostly nice. Especially, Frostbat's attack motion is the best. It's beautiful!
Minor problem is, if present:
Zerg armies toward protoss base is more powerful than those toward terran. I can protect Terran base only by adding one Planetary fortress and few Adamskies(?). However, for defending protoss base, many Adamskies or reavers are necessary.
(Cause I don't know exact triggers, maybe that's because Terran's defending units are more powerful than protoss')
That the Zerg are too powerful is the idea. It is the final phase of evolution, so I gave the player special units.
Ill fixed today, Thanks for your report.
And if you don't mind getting feedbacks from maps you already release, I want to add some.
When I played "Church of the red thunder," I underwent a kind of mixed cinematic, two cinematic and their dialogues are mixed. I think that's because I used wrong way. I explored the north after I destroyed all the enemy bases at the south, plus the generators. So when I went to the basecamp in which mother Asha healed enemy units and in which she died, the whole cinematic and dialogue are mixed so I couldn't but reviewing the message logs. (cinematic of destroying generator and last cinematic--mother Asha's death)
In addition, since I already achieved all other victory requirements when I reached the north base, the game was done so I lost the chance to do bonus mission--explore the north.
I guess that what you intended was to go north first and destroy the south bases after then, but there was no way to know your intention. I think you should notice the north base to induce player to go north first.
And in "The sacrifice of the mother," I faced similar phenomenon--mixed cinematic. This time, the cinematic of Black Wolf's shooting and the cinematic of activating the Purge are mixed. Plus, at the Zerg base at 5'o clock in which One stands, the name of One was Alexei Stukov. Honestly, I thought there also is another Alexei in this campaign, because he wouldn't die if Kerrigan and Duran didn't exist.