Star Cop

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

Used to play the old PC-game Future cop, and thought it would be pretty neat to remake the multiplayer in a SC2 setting, so I got to work, so far it's just a proof of concept, let me know if anyone is interested in making this a reality with me.

Design: The game features a two team format, where each player controls a viking, you are awarded points by taking towers, control points, or killing units and enemy players. Points can be spent on spawns that will travel to the enemy base, spawns will damage anything they see on the way, allowing them to fight one another or take towers for you. Some points on the map will be outposts, allowing you to spawn units from there for a slightly higher fee. Many powerups and weapon upgrades will be available for purchase, along with upgrades for the spawns, and more powerful spawns.

When a spawn makes it to the enemy fortress it will attack their core, the first team to destroy the enemy core wins, though the actual player units may not damage cores.

It is expected to have at least three maps for different team variations, from one on one to four vs four.


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About This Project

  • Project ID
    47873
  • Created
    Nov 28, 2012
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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