Speed Chess
SpeedChess is a realtime chess type map. That means it is much like chess, only in realtime! No more waiting for the enemys turn! It was inspired by Tempest Chess (if you dont know it, look it up).
Instead of moving the figures in the classic turn-based style you can move a figure whenever you want. After you move a figure it cannot move again for 5 seconds (a bar will show up on these figures, showing the cooldown).
Use the right mouse button for moving. Right click on a figure, drag the mouse to the field where you want to move and release it again.
In addition to the normal chess features, this map also has a 2on2 mode where 4 players are playing on one board.
Notes:
- This map is currently just a proof of concept. I need to test it on Bnet with multiple people.
- For testing purposes a really bad Ai is playing the other players, so you can play it alone (well, you will most likely win all the time)
- This map was 99.9% done in Andromeda
- Not all moves possible in normal chess are implemented, only the basic stuff
- This map (v0.3.1) should work correctly with the new patch, tell me if it doesnt
Todo:
- All chess moves
- Test on Bnet
- Extended mode with different stats per race
- Localization (no more PARAM/VALUE)
- ffa mode (takes longer than I thought)
@Elenem:
Well there are already normal chess implementations like ChessCraft but I will consider it if I have the time. One problem is that there are slightly different rules like no "Check-oh-my-god-you-have-to-move-your-king" and that wouldnt be easy to implement in my map (yeah bad design...).
@slaj4:
Yes the right mousebutton is confusing, youre right. I have written it in the tutorial in the game but I guess nobody is looking there (or the param/value thing is going on). A message like that when you press the left mousebutton would be a great help - implementing it in v0.4. Idealy I would like to use the left mousebutton for movement but I havent figured out how to disable the drag-selection yet.
Regarding the "block" of incoming units. Im not sure on how to do that. TempestChess had the rule "the last unit moving on a field wins" so the attacking unit would always wins. Even if you put something in its way, it would just get destroyed too. Im open for suggestions on this topic however.
very cool
Though at the start i was confused on how to select my units. I figured it out in about 10 seconds, but there might need to be some way to help newbs figure it out easily on bnet. (like when you left click it says "DRAG UNIT WITH RIGHT MOUSE BUTTON" in a big box over your cursor.
Also, you can't move a unit to 'block' an attacker incomming. It would be very cool if you could do that and have a bishop or something fly in at the last second to save the king by blocking the attack.
O.o damn! i like the idea! but you could do a normal chess as well, putting a button to chose speed or classic chess at the beginning. Would be so sweet to play chess with SC units! :D