Special Forces: Elite
Based upon special forces, with a few additions and surprises. Features 15 units each with a new unique ability and tons of zerg swarms. Designed to be played with friends.
You can see the latest updates and changelog to the map here (RSS feed available):
http://www.mikelat.com/tag/special-forces-elite/
With this and all of my maps, they are left open intentionally for editing and learning. You are welcome to borrow what you want from it to help your own map, I only ask that if you make new iterations of the map using the original as a base, that you credit me with an "Originally Created by".
@Dirgimzib: It's a teamwork game my friend. If you get one or two people in the front with the armor upgrades, then the people in the back can still kill and save for the next unit.
The end game I've been trying to fine tune (I don't know if you've played the latest patch), but not through something arbitrary like "you have to stick to one unit". I want to enable strategies of multiple types of units working together.
I actually have a somewhat opposite opinion to moringa.
Early game, it seems extremely brutal. I've been completely surrounded with the rest of my teammates by a ton of enemies, and it's not uncommon for someone to die. The rest of us sit there praying for money and spam the armor and health upgrades to survive. Then the mid game is fine and balanced. Suddenly, though, we all get insane amounts of money which we use to get full upgrades and steamroll everything with our massive armies.
My suggestion is to maybe make the armor and attack upgrades not apply to all units but only to the one they're used on? That would provide a good money sink, and keep us from making an army of 10 siege tanks or banshees with full upgrades to massacre everything.
Perhaps the most disappointing aspect is the presentation. It lacks any sort of special splash screen, intro, and even an ending. After finally destroying all the buildings (which took several attempts), we found ourselves rewarded with nothing.
It's fun, but until it's balanced further and given ample effort in presentation, the score will stay at below average.
Hmm, too much time needs to be spent farming to survive the next waves. The games are lasting too long. Money either has to be increased or upgrade/unit costs reduced.
Hi, I've tried it and it looks like it has potential. I've published the map in the SEA region and hope its popularity picks up so I can try it with other players. :)
awesome map dude