Sniper Paintball Bald +Locks
This project is now completed!
Link to Teamliquid thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=126178
I've set a new record for myself. I built this completely from scratch in less than almost 12 hours!
Credit and special thanks go to Skizot, who voluntarily modeled the classic Brood War Flag unit when he heard that I would be working on the map. Its the primary reason, ironically, that this is such a large file! (~ 4 MB)
gl hf!
*CAUTION: Some Windows users may not have enough privileges on their desktop to allow them to move this 4 MB map file. This will prevent the game from restoring when the map is selected in your Map Patcher program.
To fix this issue, please select something other than the map when you click the Restore button. You may even need to close and re-open the Map Patcher program in order to get Lost Temple restored. This is not a problem with the map (aside from its big ass size, anyway)!*
wow...insane...i didn't think anyone else would try to do this! Check it out though...i ALSO remade this map for SC2 with the help of a group of friends. I'm totally new to map making all together, so the remake of Snipers for SC2 is my FIRST map. Some of my friends were familiar with coding because they are computer engineers and another had experience creating maps. Together we have recreated Snipers AND added 2 other modes to the game. We also added a bit of flare to the map and did a LOT of work on details of the game.
I'm not saying we need to have a competition to see who's map gets played the most, but I'd actually like to work with you if you have experience with creating maps and maybe we can evolve this map EVEN MORE. If you are interested please contact me through email: [email protected], or you can contact me through my Skype screen name: Dirrtyrice.
Thanks for your time and glad great minds think alike. I think the two of us plus my rag tag group of friends can help Snipers do some SICK evolving but still maintain the nostalgic feel of SC1 Epin3phrin3
Sup Tenshuu! Yeah I can take a look at making something mimic the fog of war we are used to, I was also checking things out and noticed that the pillars dont fog correctly, but I figured out a way to fix that. There are glitches/blinds as well in the current layout but I feel the layout needs a little polishing.
NL's and Shift Hackshots dont work for sure. I don't think there is a way to do it with triggers but I believe it is a good thing NLs will be gone.
Oh man PhuckQ! You showed up in the scene in the last couple of years that I actually played snipers. Been a while, but yeah somethign I mentioned earlier as well, maybe since he's working on A+click and the attack timers, you could take a look into the mechanics of the fog of war, for adding delay and whatnot so the old luring behind cliff mechanics would stay the same as the original.
I feel between A+Click to move around, and the fog of war were a couple of the largest aspects (Shift hackshot was always fun during clutch moments). NLs no longer work on this map, and as far as I can tell angles/pulling may still work, I'll know better once he gets the attack animation/timing fixed up.
Interesting, I was going to pick up this project but if someone else wants to take a stab at it, I guess there is no issue.
I made the sniper maps from v320 - v333c, I also developed most of the aspects used in the current maps played on Broodwar. I've been sniping for almost 8 years so I know the game pretty well. I will take a stab at it later when I get back from work and critique your work and give you some pointers if you want to make this map good.
The only problem with recreating this map is that the mechanics are not the same as in broodwar, meaning a lot of the things the pros did in the other game will not work in this game.. but who knows. We'll see how it works out?
Awesome man — you're just the kind of guy I was looking for with feedback on the map!
I'll be happy to make those changes. I'm pretty sure I can figure out how to make the A+click movement work.
I can shorten the casting time as well for Attack — maybe half it to .25 seconds as opposed to .5, which is what its at now?
About the anti-camp timer: You're completely right and it was in the back of my head as I was making the map but I decided not to do it for now because I remember playing maps where it wasn't there and yet it was still played. I'll be sure to add it in the next update!
I played the old sniper maps for 6 years, seeing the game evolve (Clan ES-, elite snipers, 3oD was another big sniper clan back then). I have a bit of input to make this game a lot more fun, competitively.
Right now, you cant a+Click the ground with the way you have the sniper setup (seems to be you set snipe to the attack icon, so now I can't just a+click my way around the map, like a lot of old school snipers used to).
I don't think it would hurt the game at all for everyone to be considered allied, and run the system back to the old attack +click... and the snipe delay is very frustrating at times, makes the game feel slow.
Is there any way you can setup fading fog like there was in the original game : a lot of the doodads and cave setups were prime for using the fog to a persons advantage =).
Another missing mechanic : anti-camp timer. The random spawn only helped give players a chance to avoid getting camped, but didn't make it impossible.
Just a few tips from an avid fan of the locks only maps...