Skyscraper TD
This is a TD on Korhal which is basic as it is my first of the TD genre. It might become more advanced later, but as for now it will remain simple and without exceptional quality. Also, this is a work in progress, so there are many components that I have not yet added. Thanks to onetwoSC for his tutorial.
Any feedback is great, as well as answering polls. As this is my first TD, I am new to the making of one and would really like advice on changing things. I am not new to the mechanics, or how TD's are played, only making them.
I have begun receiving feedback and from it I so far plan to add:
- air waves
- specific targeting towers (like a tower that can only shoot air)
- making the upgrades more worth it
- balancing the starting resources
- balancing the difficulty and towers
- adding waves
- fixing the error received at the end of the waves I have currently
I'm pleased to announce that DestitA will help with this project!
CrazyF1r3f0x,
Thanks for your feedback, and yes lol as for the SCV, I just put that there because I haven't worked on Terran yet.
And I'm not sure what's going on with that Trigger Error, but I haven't even bothered to look yet - I actually haven't yet added any waves after the MULE and therefore that is probably why it bugged. (I've noticed it too.) At the moment , all I'm really doing is working on adding more towers and balancing.
After the wave with the mule I get an error message, that says: TriggerError in 'gt_SpawnWaves_funct': e_ArrayindexOverflow after that point no more units spawn. Also the SCV Builder does not build any towers and has the default command Panel, I can't fight creeps with supply depots ^_^.
@ComusLoM Thanks for the feedback. I realize it is easy and that is because I have not actually begun balancing yet, as I am still in the process of creating all the waves, towers, and races as well as fixing any bugs. However, I will keep what you have said in mind as I continue to add to my TD.
It can also be beaten by making a single line of advance towers.
This is insanely easy, but a good start, beaten by creating a maze, I would suggest adding an air wave, and some air only turrets would be a great way to mix it up, would alleviate some of the difficulty issues with creating mazes. The boss could easily have double HP and still be on the easy side, it doesn't force you to think about upgrading towers for the attack speed+damage boost instead of just adding more to the maze. Starting money should either be two more or two less at the moment since you're stuck with two minerals at the start of the game if you spend everything on towers. (Unless you start with an upgraded tower + basic tower) Also fix localization.
Yes, this is based on the onetwoSC Advanced Tower Defense tutorial.
Just let me know... is it based on the ONETWOSC tutorial???