A Silent Scream - Custom Campaign
Intro
A Silent Scream is my first custom campaign. My nickname is IeZaeL , you might know me as the creator of some famous melee maps , such as Coda , that stayed in ladder for over 2 seasons and got played at Blizzcon 2015. Lately I lost passion putting hours of thoughts into a map layout only to find out it will never work, so I started creating a short adventure following the character of Ma'lash, a character that I really liked even though he did not really have a whole lot of story told/to tell. Little is known about Ma'lash past, so I could pretty much insert whatever I wanted into the story. I hope it will be enjoyable to play. It sure was to make.
The story and the Characters
Follow the adventure of the Highlord Ma'lash before the Whispers of Oblivion events. Featuring :
Malash : originally a Daelaam preator, fell in disgrace after the events of the battle of New Dalaran City.
Thrakos : a Tal'darim assassin, he wakes up in a very strange place after a very important confrontation.
Kassidy : a member of the Conclave. Captured by Ma'lash after he escaped from Aiur.
Elyah : Main Engineer of New Dalaran City. Author of the Communication Towers Project.
Abraham Drake : Commander of New Dalaran City army. He had a daughter, Arya Drake, escaped from home and never to be found again.
The Shrouded Hounds mercenaries : a group of rebels that have been trying to overtake the government of New Dalaran City for too long.
Ashara : a female ghost, always ready to gain some money by doing the most various tasks.
Features
- High quality terrain with a clean looking style, with various landscapes and artistic styles used.
- Heavy focus on visual effects to improve the story-telling
- Custom soundtrack for nearly every mission
- Non-linear storytelling.
- Dark and gritty atmosphere
- You will literally play with the mind of one of your enemy
- The whole swaggyness of the Tal'Darim faction
Missions
- 01.Fear No Evil - Released
- 02.Crossed - Released
- 03.Showdown - Released
- 04.No Turning Back - Released
- 05.The Sleeping Dens - Released
- 06.Demon’s Fair - Released
- 07.White Harbour - Released
- 08.Ground Zero - Released
- 09.Forsaken - Released
- 10.The Bullet - Work in Progress
- 11.Cobalt - Planning
- 12.Last Day on Earth
- 13.Civil War
- 14.Zenit & Nadir
- 15.Homeward Bound
- 16.Coda
Tech Tree
A Silent Scream features a modified Protoss Tech tree, with new upgrades and units, that fit the Tal'darim faction better than ever. See below for the full changelog:
Zealot : Blood Pact (new ability) , the zealot sacrifices 15hp to slow the attack speed and movement speed of enemies around him in a small radius to a bare minimum. Research at Twilight Council.
Stalker : Rage (new ability) , the stalker attack speed is doubled for 5 seconds after using blink. Research at twilight council.
Havoc : can use Force Field, double Shield recharge and Chrono Beam.
Ascendant : unchanged from lotv campaign.
Blood Hunter : can use shadow Fury.
Archon : Can use a more powerful Psionic storm, costs 150 energy. Archon starts with 50 energy. Khaydarin Crystal can be researched at Templar Archives to increase archon starting energy to 150.
Observer : unchanged.
Warp Prism : unchanged.
Vanguard : Number of shots of the attack halved. Has upgrade called Keras Reactor at the robotic bay to double the shots and allow the unit to hit air units.
Wrathwalker : Has incendiary lance weapon and passive, can attack while moving.
Disruptor : unchanged from lotv multiplayer.
Skytalon : has phase armor(doesnt take damage for 2 seconds ).
Oracle : Has Time warp, pulsar beam and confusion. Has upgrade at Fleet beacon to improve starting energy and energy regeneration.
Destroyer : unchanged from lotv campaign.
Tempest : has passive ability, applies a debuff on attacked units that deals 35 damage in 6 seconds to every unit around the target, and the target itself.
Carrier : unchanged.
Credits
I took a lot of stuff from sc2mapster assets, most notably;
- Tal'darim reskins/portraits for some units by Hammer107
- Terrain for Mission04 was made by DeltaCadimus
- Elders models from Alleyviper85AV Models
- The Ras'Gul model/portrait and the hero UI was extracted from the CybroX campaign "Wrath of the Tal'darim". Go check it out, It's amazing. This page is being currently updated. Come back later to see it completed!
i've played mission 1 twice, lost when the thor wave came. Perhaps I need to converse my zealot better. there should be hints about 2 bonus obj reinforcements imo.
3rd not trying killing every base won. Playing as Tal'Darim is enjoyable .
Mission 2: limiting gateway = defending with cannon not with split army - - Photon overcharge would be so fun on this map Fun to play with many units, first time playing Disruptor Malash submit to me or die, don't like it but again it's the Tal'darim and not Daelamn
Mission 02 has been officially released!
@SamsaraNoMas: Go
damn forgot about detectors. Will add a few in the release version
The second map is beautifully made u are really talented for this. Although mission was easy since there was no detection like raven and missile turret i just went mass dark templars so it was a breeze. And maybe it would be coole that each nexus point has a defense theme like one is mass air and other mass ground
Yo mission 2 is up.
Mission 2 is 70% done guys!
Played the map again like the intro scene at the beginning. But there seems to be bug when malash destroys the stasis tube it only goes down 1 hp a hit... i died fighting till the bitter end :D
@weshmaniac: Go
Put the mod into the sc2 mod folder ( where you installed sc2 there is a mod folder, put it there) then open the map file through the sc2switcher.exe
@TheSC2Maniac: Go
thanks for the heads up i'll fix it now.
I've found a little "bug" while having a look at the files on the Data module. The model for the Stukov (named ShipCaptain) is not correctly set in the Model tab. It is still the one of AdmiralStukov.m3.
could you please tell me the steps for me to try your map?
Does it need to be done via editor?
Sry if this is covered on the site already but I have not found it
Great to see well-known melee mapmakers venture into custom campaigns. Looking forward to seeing your innovative terrain in this.
@Narudek: Go
I tried another way, check the 6 ulnar line of sight doodads there. when the times runs , they get recolored. When the sixth is recolored , timer ends.
Ah...new bug found , but for now, only one.
Your timer window is no more :DD You hide it forever.
I would love to play more as Tal'darim. The first map was okay, though a little quick and perhaps easy. Then again, it is supposed to be a first map, so I guess that's to be expected.
I don't know why Malash is an Archon. I guess it will be explained later. I really liked how you just throw the player into the action without much explanation. Hate tedious and long exposition.
Hope to see this continue. :)
EDIT: Side note: I think Terran look really bad with the green team color. How about using purple, blue or even black instead?
@DatGamesense: Go
I have used already the new Lotv UI, try variable and then just hide it. 2. Ok man :D 3. I'd like to play another mission ^^
@Narudek: Go
Thanks for playing.
1. got any idea how to fix the timer? 2. This is intentional
I found two bugs