SevenTD
Changelog:
- Basic TD
- Referee Anti-Block System (works great!)
- 5 Levels of AWESOME
- Mineral System
- Anti-Idle
- Added 2 new levels
- Added a bunker tower (Unbalanced - waaaaay overpowered, weird error comes up)
- Added a "Sell Tower" function
- Added more commentary
- Improved Ref System
- Removed a level
- Changed the wave order, it's a lot less random now
- Re-balanced everything
- Added tower upgrade for Photon Cannon *1
- Added fancy timer (Shows time until next level, next wave unit, and difficulty level)
- Buffed wave units
- Nerfed Bunker damage
- Changed wave unit radius to avoid clogging
- Fixed Bunker Marine surviving after endgame *1
- More commentary added
- New loading screen, now waits for key
I made this as a learning map, there are comments for every section. If you're having trouble understanding triggers, I'm sure this will help. Enjoy!
Some credit goes to JFKLBOB, I made most of the map from scratch, but I used his as a base. Thanks BOB!
Please leave suggestions and comments about the map!
Just played it. Wasn't bad but was really glitchy. My probe had a hard time moving and the levels came too fast imo. After the referee came through (which I didn't understand the point of really) I would just wall it off with my probe.
Needs more levels.
I must suck, I only managed to get to the zealot level once in this version.. and I got destroyed.. I tried a bunch of different strategies.
awsome map great towers great pace nice difficulty only complaint 2 short update us with more waves I just got my strat in place when victory pops :P other than needing more content its very well done great job so far
@SystemSe7en
No problem at all. Actually, it gave me a reason to learn how you did this so I can try to balance it myself. I got to say, I've learned a lot from this map. Thanks man. :D
@Hoopla: sorry about that, it's a lot more balanced now.
I think you need to balance the Zealot level. No matter what I do the Zealots get passed. Besides that, everything is great! The referee system is genius, great work.
good
this is great! haha love the referee system - you're right it works really well. keep up the good work!
I can't play this map correctly :X I've got the German Client and there are some strange Error'S when i'm opening the map in the Editor, and more stranger Errors while i'm playing :D
and a Bug, if it is one :X
When a creep reaches the Base, and you have build Bunker with Soldiers in it, they comes out and fight :D
sry bad eng, u know xD
love it! amazing job! Want more levels and buildings :)
@iinSync: I don't know if there's really anything I can do about that. The SC2 Engine allows 1-space units to walk between diagonally placed buildings. The only thing you can do is make sure at least one row of building is touching. Not sure if that makes sense or not, but basically, just make sure there are no green squares going diagonally.
I've been up for a looooong time, excuse anything that sounds weird.
Thanks for the comments guys. :) Uploading new update in about 5 minutes.
I only understand like 50% of your triggers after looking at them.
Some of them I just dont get how they would work. To advanced for me right now.
I love it!
Feels like the oldschool WC3 map, with a new SC2 Feel! With some nice additions i think it can become very classy.
1 problem i found. If you build a pylon diagonally units with 1 bodysize can go through, unsure on how this would fixed of the top of my head but im sure you can play with the building peramaters and get something nice.
ps. love how you did your trigger work, neat.
It's just the first version. I like it, this is exactly what anyone that used to play WC3 on Battle.net would expect to find. I hope you decide to spend some more time with this map to see what SC2 can do that WC3 could not.