I took a quick look at it threw the tester.
It's a VERY NICE looking map, flows very well. The river stream is very shallow, you can walk through it, which leaves room for tanks to harass the gas line.
The Choke-point is very large, hard to fortify for Terran, requiring about 1 Barrack and 3 Depots. or 2 and 2, respectfully.
The 4 high yield minerals aside the natural, not too sure the usefulness, since it wouldn't yield a lot of resources.
High yield in center is sure to be something that would be hard to obtain, and it should be like that.
I would believe that having the naturally so close, and decently easy to defend would lead to macro games, but the hard to maintain choke could provide easy access for quick harassment.
Suggestions: remove the 4 high yield mineral patches, or put 4 high yield/4 regular yield, along with 2 gas stations, or even 1 high yield gas (8 instead of 4). Also reduce the choke size of the front door.
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Visually a nice map, in a real serious game, unplayable. High yields too easy.
I took a quick look at it threw the tester. It's a VERY NICE looking map, flows very well. The river stream is very shallow, you can walk through it, which leaves room for tanks to harass the gas line. The Choke-point is very large, hard to fortify for Terran, requiring about 1 Barrack and 3 Depots. or 2 and 2, respectfully. The 4 high yield minerals aside the natural, not too sure the usefulness, since it wouldn't yield a lot of resources. High yield in center is sure to be something that would be hard to obtain, and it should be like that. I would believe that having the naturally so close, and decently easy to defend would lead to macro games, but the hard to maintain choke could provide easy access for quick harassment.
Suggestions: remove the 4 high yield mineral patches, or put 4 high yield/4 regular yield, along with 2 gas stations, or even 1 high yield gas (8 instead of 4). Also reduce the choke size of the front door.